[top]Escape Artist (Dex; Armor Check Penalty)

[top]Check
The table below gives the DCs to escape various forms of restraints.
[top]Ropes
Your Escape Artist check is opposed by the binder?s Use Rope check. Since it?s easier to tie someone up than to escape from being tied up, the binder gets a +10 bonus on his or her check.
[top]Manacles and Masterwork Manacles
The DC for manacles is set by their construction.
[top]Tight Space
The DC noted on the table is for getting through a space where your head fits but your shoulders don?t. If the space is long you may need to make multiple checks. You can?t get through a space that your head does not fit through.
[top]Grappler
You can make an Escape Artist check opposed by your enemy?s grapple check to get out of a grapple or out of a pinned condition (so that you?re only grappling).
RestraintEscape Artist DC
Ropes Binder?sUse Rope check at +10
Net, animate rope spell, command plants spell,
control plants spell, or entangle spell
20
Snare spell23
Manacles30
Tight space30
Masterwork manacles35
GrapplerGrappler?s grapple check result
[top]Epic Check
You can pass through spaces smaller than your head, or even through a wall of force.
DCTask
80Extremely tight space
120Pass through wall of force
[top]Extremely Tight Space
This is the DC for getting through a space when your head shouldn?t even be able to fit; this can be as small as 2 inches square for Medium-size creatures. Halve this limit for each size category less than Medium-size; double it for each size category greater than Medium-size. If the space is long, such as in a chimney, multiple checks may be called for.
[top]Pass through Wall of Force
This allows you to find a gap of weakness in a wall of force (or similar force effect) and squeeze through it.
[top]Action
Making an Escape Artist check to escape from rope bindings, manacles, or other restraints (except a grappler) requires 1 minute of work. Escaping from a net or an animate rope, command plants, control plants, or entangle spell is a full-round action. Escaping from a grapple or pin is a standard action. Squeezing through a tight space takes at least 1 minute, maybe longer, depending on how long the space is.
[top]Try Again
Varies. You can make another check after a failed check if you?re squeezing your way through a tight space, making multiple checks. If the situation permits, you can make additional checks, or even take 20, as long as you?re not being actively opposed.
[top]Special
If you have the Agile feat, you get a +2 bonus on Escape Artist checks.
[top]Synergy
If you have 5 or more ranks in Escape Artist, you get a +2 bonus on Use Rope checks to bind someone.
If you have 5 or more ranks in Use Rope, you get a +2 bonus on Escape Artist checks when escaping from rope bonds.

System Reference Document -> Skill Descriptions
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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