[top]Entangled
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a ?2 penalty on all attack rolls and a ?4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell?s level) or lose the spell.

Back to System Reference Document -> Combat Rules -> Conditions
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Cowering (Term)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:59 PM
  2. Blown Away (Term)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 10:15 PM
  3. Blinded (Term)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 10:14 PM
  4. Adamantine (Term)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:42 PM
  5. Term (SRD)
    By Arjan in forum Category
    Comments: 0
    Last Post: 02-12-2007, 07:54 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.