[top]ELF

Elf, 1st-Level Warrior
Medium (Humanoid (Elf ))
CR 1/2
HP 4, hd1d8
AC 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-fooded 14
Fort +2, Ref +1, Will ?1*
Speed 30 ft. (6 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +1, Grapple +2
Attacks
Full attack: Longsword +2 melee(1d8+1/19?20) or longbow +3 ranged (1d8/x3)
Special Attacks/Qualities
None
Elven traits
Skills Hide +1, Listen +2, Search +3, Spot +2
Feats Weapon Focus (longbow)
Str 13
Con 10
Dex 13
Int 10
Wis 9
Cha 8
Alignment Usually chaotic good
(Wood: Usually neutral),
Environment Temperate forest
(Half-elf: Temperate forests)
(Aquatic: Temperate aquatic)
(Gray: Temperate mountains)
(Wild: Warm forests)
(Wood: Temperate forests),
Organisation Squad (2?4), company (11?20 plus 2 3rd-level sergeants and 1 leader of 3rd?6th level), or band (30?100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)


Elves average 5 feet tall and typically weigh just over 100 pounds. They live on fruits and grains, though they occasionally hunt for fresh meat. Elves prefer colorful clothes, usually with a green-and-gray cloak that blends well with the colors of the forest.
Elves speak Elven, and most also know Common and Sylvan.
Most elves encountered outside their homes are warriors; the information presented here is for one of 1st level.

[top]COMBAT

Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.
They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. Their wizards often use sleep spells during combat because these won?t affect other elves.
Elf Traits (Ex): Elves possess the following racial traits.
  • Medium size.
  • An elf ?s base land speed is 30 feet.
  • Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
  • +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan.

The elf warrior presented here had the following ability scores before racial adjustments: Str13, Dex11, Con12, Int10, Wis9, Cha8.

[top]SUBRACES

The above information describes the high elf, the most common variety. There are five other major subraces of elf, in addition to half-elves, who share enough elven characteristics to be included here.

[top]Half-Elf

Half-elves are not truly an elf subrace, but they are often mistaken for elves. Half-elves usually inherit a good blend of their parents? physical characteristics.
Half-Elf Traits (Ex): Half-elves possess the following racial traits.
  • Medium size.
  • A half-elf ?s base land speed is 30 feet.
  • Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
  • Low-light vision.
  • +1 racial bonus on Listen, Search, and Spot checks. A half-elf does not have the elf ?s ability to notice secret doors simply by passing near them.
  • +2 racial bonus on Diplomacy and Gather Information checks: Half-elves get along naturally with all people. This bonus may not apply in situations or settings where half-elves are viewed with distrust.
  • Elven Blood: For all effects related to race, a half-elf is considered an elf. Half-elves, for example, are just as vulnerable to special effects that affect elves as their elf ancestors are, and they can use magic items that are only usable by elves.
  • Automatic Languages: Common, Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
  • Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty for multiclassing, her highest-level class does not count.

[top]Aquatic Elf

Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.
Aquatic elves fight underwater with tridents, spears, and nets.
Aquatic Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted.
  • +2 Dexterity, ?2 Intelligence. These adjustments replace the high elf ?s ability score adjustments.
  • An aquatic elf has the aquatic subtype.
  • An aquatic elf has a swim speed of 40 feet.
  • Gills: Aquatic elves can survive out of the water for 1 hour per point of Consitution (after that, refer to the suffocation rules).
  • Superior Low-Light Vision: Aquatic elves can see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of low illumination. This trait replaces the high elf ?s low-light vision.
  • Favored Class: Fighter. This trait replaces the high elf ?s favored class.

[top]Drow

See: Drow

[top]Gray Elf

Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.
Gray Elf Traits (Ex): These traits are in addition to the high elf traits.

[top]Wild Elf

Wild elves are barbaric and tribal. Wild elves? hair color ranges from black to light brown, lightening to silvery white with age. They dress in simple clothing of animal skins and basic plant weaves.
Wild Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted.
  • +2 Dexterity, ?2 Intelligence. These adjustments replace the high elf ?s ability score adjustments.
  • Favored Class: Sorcerer. This trait replaces the high elf ?s favored class.

[top]Wood Elf

Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves. Their clothing is in dark shades of green and earth tones to better blend in with their natural surroundings.
Wood Elf Traits (Ex): These traits are in addition to the high elf traits, except where noted.
SEE WIKIPEDIA ENTRY: Elf

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Pseudonatural Creature (Epic Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:54 PM
  2. Paragon Creature (Epic Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:22 PM
  3. Celestial Creature (Creature Template)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:04 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.