D20:Earth Elemental, Primal Epic Creature


=PRIMAL EARTH ELEMENTAL =
Earth Elemental, PrimalEarth Elemental, Primal
Colossal (Elemental (Earth, Extraplanar))
CR 35
HP 1,048 hp, hd64d8+640
AC 49 (?8 size, ?1 Dex, +48 natural), touch 1, flat-fooded 49
Fort +46, Ref +21, Will +28
Speed 20 ft., burrow 40 ft.
Initiative ?1 (Dex)
Spot , Listen
Standard attacks
BAB +48, Grapple +80
Attacks
Full attack: 2 slams +57 (4d10+24/19-20) melee

Skills Jump +10, Listen +57, Spot +48
Feats Alertness, Cleave, Combat Reflexes, Great Cleave, Improved Critical (slam), Improved Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam), Epic: Devastating Criticall (slam), Epic Prowess (x3), Epix Toughness (x6), Epic Will, Overwhelming Critical (slam)
Str 43
Con 31
Dex 8
Int 8
Wis 13
Cha 13
Alignment Usually neutral,
Environment Any land,
Organisation Solitary
Earth elementals speak Terran.

[top]Combat

Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or water-borne, the elemental takes a ?4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given for earth mastery, above, also apply to the elemental?s opposed Strength checks.
Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.

System Reference Document -> Epic Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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