D20:Dweomer of Transference Spell
With this spell, you form a radiating corona around the head of a psionic ally, then convert some of your spells into psionic power points. When you finish casting dweomer of transference, a red-orange glow surrounds the psionic creature?s head. For the duration of the spell, any spells cast at the subject don?t have their usual effect, instead converting themselves harmlessly into psionic energy that the subject can use as energy for psionic powers. You can cast any spell you like at the subject, even area spells, effect spells, and spells for whom the subject would ordinarily not be a legitimate target. The spells don?t do anything other than provide the subject with power points, but you must still cast them normally, obeying the component and range requirements listed in the description of each spell.
Dweomer of Transference
Clr 4, Sor/Wiz 4
Close (25 ft. + 5 ft./2 levels)
One willing psionic creature
Will negates (harmless)
For each spell you cast into the dweomer of transference, the psionic creature gets temporary power points, according to the following table. The transference isn?t perfectly efficient. The temporary power points acquired through a dweomer of transference dissipate after 1 hour if they haven?t already been spent.
|Spell Level||Power Points|
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 03-31-2007 at 01:45 PM|
Last edited by , 10-23-2011 at 11:55 AM
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