Drow, 1st-Level Warrior
Medium (Humanoid (Elf))
CR 1 (see text)
HP 4, hd1d8
AC 16 (+1 Dex, +4 chain shirt, +1 light shield), touch 11, flat-fooded 15
Fort +2, Ref +1, Will ?1*
Speed 30 ft. (6 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +1, Grapple +2
Full attack: Rapier +3 melee (1d6+1/18?20) or hand crossbow +2 ranged (1d4/19?20)
Special Attacks/Qualities
Poison, spell-like abilities
Drow traits, spell resistance 12
Skills Hide +0, Listen +2, Search +4, Spot +3
Feats Weapon Focus (rapier)
Str 13
Con 10
Dex 13
Int 12
Wis 9
Cha 10
Alignment Usually neutral evil,
Environment Underground,
Organisation Squad (2?4), patrol (5?8 plus 2 2nd-level sergeants and 1 leader of 3rd?6th level), or band (20?50 plus 10% noncombatants plus 1 2nd-level sergeant per 5 adults, 2d4 6th-level lieutenants, and 1d4 9th-level captains)

Also known as dark elves, drow are a depraved and evil subterranean offshoot.
White is the most common hair color among drow, but almost any pale shade is possible. Drow tend to be smaller and thinner than other sorts of elves, and their eyes are often a vivid red.


Drow usually coat their arrows with a potent venom.
Poison (Ex): An opponent hit by a drow?s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries 1d4?1 doses of drow knockout poison. Drow typically coat arrows and crossbow bolts with this poison, but it can also be applied to a melee weapon. Note that drow have no special ability to apply poison without risking being poisoned themselves. Since this poison is not a magical effect, drow and other elves are susceptible to it.

[top]Drow As Characters

Drow Traits (Ex): Drow possess the following racial traits.
  • Medium size.
  • A drow?s base land speed is 30 feet.
  • Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)
  • +2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
  • Level adjustment +2.

The drow warrior presented here had the following ability scores before racial adjustments: Str13, Dex11, Con12, Int10, Wis9, Cha8.
Challenge Rating: Drow with levels in NPC classes have a CR equal to their character level. Drow with levels in PC classes have a CR equal to their character level +1.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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