[top]DONKEY

Donkey
Medium (Animal)
CR 1/6
HP 11, hd2d8+2
AC 13 (+1 Dex, +2 natural), touch 11, flat-fooded 12
Fort +4, Ref +4, Will +0
Speed 30 ft. (6 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +1, Grapple +1
Attacks
Full attack: Bite +1 melee (1d2)
Special Attacks/Qualities
?
Low-light vision, scent
Skills Balance +3, Listen +3, Spot +2
Feats Endurance
Str 10
Con 12
Dex 13
Int 2
Wis 11
Cha 4
Alignment Always neutral,
Environment Temperate deserts,
Organisation Solitary


These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.
Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51?100 pounds; and a heavy load, 101?150 pounds. A donkey can drag 750 pounds.

[top]COMBAT

A donkey bites only when it has no way to escape.
Skills: Donkeys have a +2 racial bonus on Balance checks.
SEE WIKIPEDIA ENTRY: Donkey

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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