D20:Divine Feats Rules
[top]Divine Feats
The feats in this category share a few characteristics. First, they all have as a prerequisite the ability to turn (or, in most cases, rebuke) undead. Thus, they are open to clerics, paladins of 4th level or higher, and any prestige class that has that ability. (An ability to turn other creatures does not qualify a character to select one of these feats.) Second, the force that powers a divine feat is the ability to channel positive or negative energy to turn or rebuke undead. Each use of a divine feat costs the character one turn/rebuke attempt from his or her number of attempts each day. If a character doesn’t have any turn/rebuke attempts left, he or she can’t use the feat. Since turning or rebuking is a standard action, activating any of these feats is also a standard action.
Back to: System Reference Document -> Feats Overview -> Types of Feats
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by 0 Comments, 4,249 Views |
, 11-03-2011 at 08:44 PM
Tags for this Page
Similar Pages
-
Feats (Rules)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 01:53 PM -
Epic Feats (Rules)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-20-2007, 01:17 AM -
Feats (SRD Rules)
By Arjan in forum MainComments: 0Last Post: 05-15-2007, 12:37 PM -
Types of Feats (Rules)
By Arjan in forum D20 system reference documentComments: 0Last Post: 03-24-2007, 01:43 AM -
Wild Feats (Rules)
By Arjan in forum D20 system reference documentComments: 0Last Post: 03-24-2007, 01:24 AM
Bookmarks