[top]Dexterity (Dex)

Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it?s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.
You apply your character?s Dexterity modifier to:
Any creature that can move has at least 1 point of Dexterity. A creature with no Dexterity score can?t move. If it can perform actions (such as casting spells), it applies its Intelligence modifier to initiative checks instead of a Dexterity modifier. The creature automatically fails Reflex saves and Dexterity checks.

Back to System Reference Document -> Ability Scores
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

Tags for this Page

Similar Pages

  1. Adamantine (Term)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:42 PM
  2. Dexterity
    By Arjan in forum Main
    Comments: 0
    Last Post: 05-16-2007, 01:41 PM
  3. Dexterity (SRD Term)
    By Arjan in forum Main
    Comments: 0
    Last Post: 05-15-2007, 11:40 AM
  4. Term (SRD)
    By Arjan in forum Category
    Comments: 0
    Last Post: 02-12-2007, 07:54 PM


Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.