D20:Detect Magic Spell
Detect Magic
Brd 0, Clr 0, Drd 0, Sor/Wiz 0
V, S
1 standard action
60 ft.
Cone-shaped emanation
Concentration, up to 1 min./level (D)
None
1st Round: Presence or absence of magical auras.
2nd Round: Number of different magical auras and the power of the most potent aura.
3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)
Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras.
Aura Strength: An aura?s power depends on a spell?s functioning spell level or an item?s caster level. If an aura falls into more than one category, detect magic indicates the stronger of the two.
Spell or Object | Aura Power | |||
---|---|---|---|---|
Faint | Moderate | Strong | Overwhelming | |
Functioning spell (spell level) | 3rd or lower | 4th?6th | 7th?9th | 10th+ (deity-level) |
Magic item (caster level) | 5th or lower | 6th?11th | 12th?20th | 21st+ (artifact) |
Original Strength | Duration of Lingering Aura |
---|---|
Faint | 1d6 rounds |
Moderate | 1d6 minutes |
Strong | 1d6x10 minutes |
Overwhelming | 1d6 days |
Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Detect magic can be made permanent with a permanency spell.
Back to System Reference Document → Spells.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 6,502 Views |
, 05-20-2007 at 12:33 AM
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