D20:Detect Evil Spell
You can sense the presence of evil. The amount of information revealed depends on how long you study a particular area or subject.
V, S, DF
1 standard action
Concentration, up to 10 min./ level (D)
1st Round: Presence or absence of evil.
2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.
If you are of good alignment, and the strongest evil aura?s power is overwhelming (see below), and the HD or level of the aura?s source is at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
Aura Power: An evil aura?s power depends on the type of evil creature or object that you?re detecting and its HD, caster level, or (in the case of a cleric) class level; see the accompanying table. If an aura falls into more than one strength category, the spell indicates the stronger of the two.
|???????? Aura Power ????????|
|Evil creature1(HD)||10 or lower||11?25||26?50||51 or higher|
|Undead (HD)||2 or lower||3?8||9?20||21 or higher|
|Evil outsider (HD)||1 or lower||2?4||5?10||11 or higher|
|Cleric of an evil deity 2(class levels)||1||2?4||5?10||11 or higher|
|Evil magic item or spell (caster level)||2nd or lower||3rd?8th||9th?20th||21st or higher|
1 Except for undead and outsiders, which have their own entries on the table.
2 Some characters who are not clerics may radiate an aura of equivalent power. The class description will indicate whether this applies.
|Original Strength||Duration of Lingering Aura|
Each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Back to System Reference Document → Spells.
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 03-31-2007 at 01:28 PM|
Last edited by , 10-23-2011 at 11:55 AM
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By Arjan in forum D20 system reference documentComments: 0Last Post: 03-31-2007, 01:26 PM