[top]DARK NAGA

Large (Aberration)
CR 8
HP 58, hd9d8+18
AC 14 (?1 size, +2 Dex, +3 natural), touch 11, flat-fooded 12
Fort +5, Ref +7, Will +8
Speed 40 ft. (8 squares)
Initiative +2
Spot , Listen
Standard attacks
BAB +6, Grapple +12
Attacks
Full attack: Sting +7 melee (2d4+2 plus poison) and bite +2 melee (1d4+1)
Special Attacks/Qualities
Poison, spells
Darkvision 60 ft., detect thoughts, guarded thoughts, immunity to poison, resistance to charm
Skills Bluff +9, Concentration +13, Diplomacy +7, Disguise +5 (+7 acting), Intimidate +5, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11
Feats Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes
Str 14
Con 14
Dex 15
Int 16
Wis 15
Cha 17
Alignment Usually lawful evil,
Environment Temperate hills,
Organisation Solitary or nest (2?4)


Dark nagas speak Common and Infernal.

[top]COMBAT

Dark nagas prefer to fight from an elevated position where they get a good view of the battlefield while also staying out of reach.
Poison (Ex): Injury, Fortitude DC 16 or lapse into a nightmare-haunted sleep for 2d4 minutes. The save DC is Consitution-based.
Spells: Dark nagas cast spells as 7th-level sorcerers.
Typical Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0?daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st?expeditious retreat, magic missile, ray of enfeeblement, shield, silent image; 2nd?cat?s grace, invisibility, scorching ray; 3rd?displacement, lightning bolt.
Resistance to Charm: Dark nagas have a +2 racial bonus on saving throws against all charm effects (not included in the statistics block).
Detect Thoughts (Su): A dark naga can continuously use detect thoughts as the spell (caster level 9th; Will DC 15 negates). This ability is always active. The save DC is Charisma-based.
Guarded Thoughts (Ex): Dark nagas are immune to any form of mind reading.
SEE WIKIPEDIA ENTRY: Naga

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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