D20:Cure Light Wounds, Mass Spell

Cure Light Wounds, Mass
Brd 5, Clr 5, Drd 6, Healing 5
V, S
1 standard action
Close (25 ft. + 5 ft./2 levels)
One creature/level, no two of which can be more than 30 ft. apart
Will half (harmless) or Will half; see text
Yes (harmless) or Yes; see text
You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in each selected creature.
Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. Each affected undead may attempt a Will save for half damage.

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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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