[top]CRIOSPHINX

Large (Magical Beast)
CR 7
HP 85, hd10d10+30
AC 20 (?1 size, +11 natural), touch 9, flat-fooded 20
Fort +10, Ref +7, Will +3
Speed 30 ft. (6 squares), fly 60 ft. (poor)
Initiative +0
Spot , Listen
Standard attacks
BAB +10, Grapple +20
Attacks
Full attack: Gore +15 melee (2d6+6) and 2 claws +10 melee (1d6+3)
Special Attacks/Qualities
Pounce, rake 1d6+3
Darkvision 60 ft., low-light vision
Skills Intimidate +8, Listen +11, Spot +1
Feats Alertness, Cleave, Flyby Attack, Power Attack
Str 23
Con 17
Dex 10
Int 10
Wis 11
Cha 11
Alignment Always neutral,
Environment Warm deserts,
Organisation Solitary


These sphinxes are always male. Neither good nor evil, they lack the intelligence of the androsphinx.

[top]COMBAT

Criosphinxes attack with their claws, as do their kin, but they can also butt with their horns. They don?t cast spells and employ only the most simple battle tactics.
Rake (Ex): Attack bonus +15 melee, damage 1d6+3.
SEE WIKIPEDIA ENTRY: Sphinx

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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