[top]CHICHIMEC

Chichimec
CR 21
HP 425 hp, hd27d8+189
AC 39 (+7 Dex, +22 natural), touch 17, flat-fooded 32
Fort +22, Ref +22, Will +17
Speed 5 ft., fly 200 ft. (perfect)
Initiative +7
Spot , Listen
Standard attacks
BAB +27, Grapple +39
Attacks
Full attack: 2 primary wing buffets +39 (2d6+12) melee, 6 secondary wing buffets +37 (1d6+6) melee, tail slam +37 (1d6+6 plus Chadrain) melee
Special Attacks/Qualities
Spell-like abilities, summon air elemental, Charisma drain
Abomination traits, fast healing 10, SR 33, DR 10/ good and epic, electricity immunity
Skills Diplomacy +14, Hide +37, Intimidate +40, Jump -3, Knowledge (religion) +31, Knowledge (the planes) +31, Listen +34, Move Silently +37, Search +31, Sense Motive +32, Spot +34
Feats Alertness, Dodge, Flyby Attack, Improved Bull Rush, Mobility, Multiattack, Power Attack, Blinding Speed (x 2), Epic Toughness
Str 34
Con 24
Dex 25
Int 12
Wis 14
Cha 30
Alignment Always neutral evil,
Environment Any,
Organisation Solitary, pair, or flock (6?9)


An chichimec?s natural weapons are treated as epic and evil-aligned for the purpose of overcoming damage reduction.

[top]Combat

Spell-Like At will?darkness, telekinesis; 3/day?greater invisibility, control weather, call lightning, lightning bolt, chain lightning, wail of the banshee. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.
Summon Air Elemental (Sp): Three times per day a chichimec can summon an elder air elemental.
Charisma Drain (Su): This effect permanently reduces a living opponent?s Charisma score by 2 points when the chichimec hits with a tail slam, or 4 points on a critical hit. The chichimec heals 10 points of damage, or 20 on a critical hit, whenever it drains Charisma, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a fortitude save (DC 33)?on a successful save, only 1 point of Charisma is drained and the chichimec heals 5 points of damage. The DC is Charisma-based.
Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to Energy Drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.

System Reference Document -> Epic Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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