[top]CENTIPEDE SWARM

Centipede Swarm
Diminutive (Vermin (Swarm))
CR 4
HP 31, hd9d8?9
AC 18 (+4 size, +4 Dex), touch 18, flat-fooded 14
Fort +5, Ref +7, Will +3
Speed 20 ft. (4 squares), climb 20 ft.
Initiative +4
Spot , Listen
Standard attacks
BAB +6, Grapple ?
Attacks
Full attack: Swarm (2d6 plus poison)
Special Attacks/Qualities
Distraction, poison
Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits
Skills Climb +12, Spot +4
Feats Weapon FinesseB
Str 1
Con 8
Dex 19
Int ?
Wis 10
Cha 2
Alignment Always neutral,
Environment Underground,
Organisation Solitary, tangle (2?4 swarms), or colony (7?12 swarms)

[top]COMBAT

A centipede swarm seeks to surround and attack any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a centipede swarm in its space must succeed on a DC 13 Fortutude save or be nauseated for 1 round. The save DC is Consitution-based.
Poison (Ex): Injury, Fortitude DC 13, initial and secondary damage 1d4 Dex. The save DC is Consitution-based.
Skills: A centipede swarm has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks, and uses its Dexterity modifier instead of its Strength modifier for Climb checks. A centipede swarm has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Centipede

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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