D20:Call Weaponry Power
|Level:||Psychic warrior 1|
|Range:||0 ft.Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target|
|Duration:||1 min./level; see text (D)|
Weapons gained by call weaponry are distinctive due to their astral glimmer. They are considered magic weapons and thus are effective against damage reduction that requires a magic weapon to overcome.
Augment: For every 4 additional power points you spend, this power improves the weapon?s enhancement bonus on attack rolls and damage rolls by 1.
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|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 04-03-2007 at 12:50 AM|
Last edited by , 10-23-2011 at 11:55 AM
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