Medium (Humanoid (Goblinoid))
CR 2
HP 16, hd3d8+3
AC 17 (+1 Dex, +3 natural, +2 leather armor, +1 light wooden shield), touch 11, flat-fooded 16
Fort +2, Ref +4, Will +1
Speed 30 ft. (6 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +2, Grapple +4
Full attack: Morningstar +5 melee (1d8+2) or javelin +3 ranged (1d6+2)
Special Attacks/Qualities
Darkvision 60 ft., scent
Skills Climb +3, Hide +4, Listen +4, Move Silently +6, Spot +4
Feats Alertness, Weapon Focus (morningstar)
Str 15
Con 13
Dex 12
Int 10
Wis 10
Cha 9
Alignment Usually chaotic evil,
Environment Temperate mountains,
Organisation Solitary, gang (2?4), or band (11?20 plus 150% noncombatants plus 2 2nd-level sergeants and 1 leader of 2nd?5th level)

Bugbears speak Goblin and Common.


Bugbears prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements.
Bugbear attacks are coordinated, and their tactics are sound if not brilliant.
Skills: Bugbears have a +4 racial bonus on Move Silently checks.


Bugbear characters possess the following racial traits.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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