CR 6
HP 45, hd6d8+18
AC 20 (+4 Dex, +6 natural), touch 14, flat-fooded 16
Fort +8, Ref +9, Will +7
Speed 40 ft. (8 squares), fly 100 ft. (perfect)
Initiative +8
Spot , Listen
Standard attacks
BAB +6, Grapple +10
Full attack: +1 holy scimitar +11/+6 melee (1d6+4/18?20) or +1 holy composite longbow (+4 str=bonus) +11/+6 ranged (1d8+5/x3) or slam +10 melee (1d6+4)
Special Attacks/Qualities
Spell-like abilities, whirlwind blast
Alternate form, damage reduction 10/cold iron or evil, darkvision 60 ft., immunity to electricity and petrification, low-light vision, resistance to cold 10 and fire 10, spell resistance 17, tongues
Skills Concentration +12, Diplomacy +4, Escape Artist +13, Handle Animal +11, Hide +13, Jump +10, Listen +13, Move Silently +13, Ride +6, Sense Motive +11, Spot +13, Tumble +13, Use Rope +4 (+6 with bindings)
Feats Alertness, Blind Fight, Improved Initiative
Str 18
Con 17
Dex 18
Int 13
Wis 14
Cha 14
Alignment Always chaotic good,
Environment A chaotic good-aligned plane,
Organisation Solitary, pair, or squad (3?5)

In addition to their natural form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand.
Bralanis speak Celestial, Infernal, and Draconic, but can communicate with almost any creature, thanks to their tongues ability.


Bralanis prefer the scimitar and bow, the weapons of the desert nomads they most closely resemble.
A bralani?s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and good-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will? blur, charm person (DC 13), gust of wind (DC 14), mirror image, wind wall; 2/day?lightning bolt (DC 15), cure serious wounds (DC 15). Caster level 6th. The save DCs are Charisma-based.
Whirlwind Blast (Su): When in whirlwind form, a bralani can attack with a scouring blast of wind, dealing 3d6 points of damage in a 20-foot line (Reflex DC 16 half ). The save DC is Consitution-based.
Alternate Form (Su): A bralani can shift between its humanoid and whirlwind forms as a standard action. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly, make slam attacks and whirlwind blast attacks, and use spell-like abilities.
A bralani remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the bralani revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Tongues (Su): Bralanis can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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