Brain Mole
CR 1/2
HP 3, hd1d10?2
AC 14 (+2 size, +2 Dex), touch 14, flat-fooded 12
Fort +0, Ref +4, Will +2
Speed 15 ft. (3 squares), burrow 15 ft.
Initiative +2
Spot , Listen
Standard attacks
BAB +1, Grapple ?11
Full attack: Bite +5 melee (1d3?4)
Special Attacks/Qualities
Cascade flu, psi-like abilities
Low-light vision, power conversion, scent
Skills Hide +15, Move Silently +7, Listen +6, Spot +2
Feats Alertness, Weapon FinesseB
Str 2
Con 7
Dex 14
Int 2
Wis 14
Cha 11
Alignment Always neutral,
Environment Temperate forest,
Organisation Nest (3?8)

Brain moles are burrowing animals that use psionic powers to overcome large psionic prey. Small, furry, and nearly blind, brain moles are almost indistinguishable from their common animal cousins.
Brain moles eat small insects when they can?t get psionic energy.


Brain moles hunger for psionic energy. They hide in loose dirt and detritus on forest floors, watching for the approach of psionic creatures with their detect psionics power. When a suitable target comes in range, the brain moles then attack with their power leech ability. The moles remain hidden as long as possible. If threatened, they use aversion and mind thrust to discourage attackers, using their bite only as a last resort.
Cascade Flu (Ex): Disease?bite; Fortitude DC 9, incubation period one day, damage psionic cascade (every time an afflicted character manifests a power, she must make a DC 16 Concentration check; on a failed check, a psionic cascade is triggered [see Psionic Maladies]). The save DC is Consitution-based.
Psi-Like Abilities: At will?detect psionics, power leech (ML 5th, DC 14); 3/day?aversion (DC 12), mind thrust (DC 11). Manifester level 1st. The save DCs are Charisma-based.
Hide Mind (Su): A brain mole cannot be identified as psionic by divination spell or clairsentience powers.
Power Conversion (Su): When a brain mole drains a power point by means of its power leech power, it immediately heals 1 hit point. If it is already at full normal hit points, it instead gains psionic sustenance sufficient to supply its need for nourishment for 24 hours.
Skills: Brain moles have a +4 racial bonus on Hide and Move Silently checks and a ?2 racial penalty on Spot checks.

System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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