The caster creates an area of total darkness. The darkness is impenetrable to normal vision and darkvision, but the caster can see normally within the blacklit area. Creatures outside the spell?s area, even the caster, cannot see through it.
Darkness 3, Sor/Wiz 3
V, S , M
Close (25 ft. + 5 ft./2 levels)
A 20-ft.-radius emanation centered on a creature, object, or point in space
1 round/level (D)
Will negates or none (object)
Yes or no (object)
The spell can be cast on a point in space, but the effect is stationary cast on a mobile object. A character can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance.
Blacklight counters or dispels any light spell of equal or lower level. The 3rd-level cleric spell daylight counters or dispels blacklight.
Back to System Reference Document → Spells.
|This article is a D20 reference page|
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 05-19-2007 at 10:13 PM|
Last edited by , 10-23-2011 at 11:57 AM
0 Comments, 429 Views
Loading Selected Tab - Please Wait