[top]GIANT BEE

Bee, Giant
Medium (Vermin)
CR 1
HP 13, hd3d8
AC 14 (+2 Dex, +2 natural), touch 12, flat-fooded 12
Fort +3, Ref +3, Will +2
Speed 20 ft. (4 squares), fly 80 ft. (good)
Initiative +2
Spot , Listen
Standard attacks
BAB +2, Grapple +2
Attacks
Full attack: Sting +2 melee (1d4 plus poison)
Special Attacks/Qualities
Poison
Darkvision 60 ft., vermin traits
Skills Spot +5, Survival +1*
Feats ?
Str 11
Con 11
Dex 14
Int ?
Wis 12
Cha 9
Alignment Always neutral,
Environment Temperate plains,
Organisation Solitary, buzz (2?5), or hive (11?20)
Although many times larger, growing to a length of about 5 feet, giant bees behave generally the same as their smaller cousins. Giant bees are usually not aggressive except when defending themselves or their hive.
Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d4 Con. The save DC is Consitution-based. A giant bee that successfully stings another creature pulls away, leaving its stinger in the creature. The bee then dies.
Skills: Giant bees have a +4 racial bonus on Spot checks. *They also have a +4 racial bonus on Survival checks to orient themselves.
SEE WIKIPEDIA ENTRY: Bee

System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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