[noedit][table] class="npc" border="0"
|+ style="text-align: right;"|
! style="text-align: right;"|
Diminutive (Animal (Swarm))
CR 2
| style="text-align: right;"|
HP 13, hd3d8
AC 16 (+4 size, +2 Dex), touch 14, flat-fooded 12
Fort +3, Ref +7, Will +3
Speed 5 ft. (1 square), fly 40 ft. (good)
Initiative +2
Spot , Listen

! style="text-align: right;" colspan="3"|
Standard attacks
BAB +2, Grapple ?
| style="text-align: left; background-color: #c6c6ae"| Attacks
| style="text-align: left; background-color: #ffffff"| Full attack: Swarm (1d6)
! style="text-align: right;" colspan="3"|
Special Attacks/Qualities
| style="text-align: left; background-color: #ffffff""|Distraction, wounding
| style="text-align: left; background-color: #ffffff""|Blindsense 20 ft., half damage from slashing and piercing, class=errata" |
immune to weapon damage
, [wiki="Low-Light Vision]low-light vision[/wiki], swarm traits

| style="text-align: left; background-color: #c6c6ae"| [b]Skills[/b] [wiki=Listen]Listen[/wiki] +11, [wiki=Spot]Spot[/wiki] +11
| style="text-align: left; background-color: #c6c6ae"| [b]Feats[/b] [wiki=Alertness]Alertness[/wiki], [wiki=Lightning Reflexes]Lightning Reflexes[/wiki]
| style="text-align: left; background-color: #c6c6ae"|[div] style="margin-right:5%"|[b]Str [/b] 3
[b]Con [/b] 10[/div][div] style="margin-right:5%"|[b]Dex [/b] 15
[b]Int [/b] 2[/div][div] style="margin-right:5%"|[b]Wis [/b] 14
[b]Cha [/b] 4[/div]
| style="text-align: left;"| [b]Alignment [/b] [wiki=Neutral]Always neutral[/wiki],
[b]Environment [/b] Temperate deserts,
[b]Organisation[/b] Solitary, flight (2?4 swarms), or colony (11?20 swarms)


A bat swarm is nocturnal, and is never found aboveground in daylight.
A bat swarm seeks to surround and attack any warm-blooded prey it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortutude save or be nauseated for 1 round. The save DC is Consitution-based.
Wounding (Ex): Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.
Blindsense (Ex): A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment).
Skills: A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated.

System Reference Document -> List of Creatures
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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