[top]BABOON

Baboon
Medium (Animal)
CR 1/2
HP 5, hd1d8+1
AC 13 (+2 Dex, +1 natural), touch 12, flat-fooded 11
Fort +3, Ref +4, Will +1
Speed 40 ft. (8 squares), climb 30 ft.
Initiative +2
Spot , Listen
Standard attacks
BAB +0, Grapple +2
Attacks
Full attack: Bite +2 melee (1d6+3)
Special Attacks/Qualities
?
Low-light vision, scent
Skills Climb +10, Listen +5, Spot +5
Feats Alertness
Str 15
Con 12
Dex 14
Int 2
Wis 12
Cha 4
Alignment Always neutral,
Environment Warm plains,
Organisation Solitary or troop (10?40)


Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.
Males can be 2 to 4 feet long and weigh as much as 90 pounds.

[top]COMBAT

Baboons usually attack in groups.
Skills: Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Baboon]

System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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