[top]BABAU

Babau
CR 6
HP 66, hd7d8+35
AC 19 (+1 Dex, +8 natural), touch 11, flat-fooded 18
Fort +10, Ref +6, Will +6
Speed 30 ft. (6 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +7, Grapple +12
Attacks
Full attack: 2 claws +12 melee (1d6+5) and bite +7 melee (1d6+2)
Special Attacks/Qualities
Sneak attack +2d6, spell-like abilities, summon demon
Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, protective slime, resistance to acid 10, cold 10, and fire 10, spell resistance 14, telepathy 100 ft.
Skills Climb +15, Disable Device +12, Disguise +13, Escape Artist +11, Hide +19, Listen +19, Move Silently +19, Open Lock +11, Search +20, Sleight of Hand +11, Survival +1 (+3 following tracks), Use Rope +1 (+3 with bindings)
Feats Cleave, Multiattack, Power Attack
Str 21
Con 20
Dex 12
Int 14
Wis 13
Cha 16
Alignment Always chaotic evil,
Environment A chaotic evil-aligned plane,
Organisation Solitary or gang (3?6)


A babau is about 6 feet tall and weighs about 140 pounds.

[top]COMBAT

Babaus are sneaky and sly. They attack the most powerful foe first, hoping to eliminate the true threats quickly and then toy with the rest. When ambushing their opponents, they make excellent use of the combination of multiple attacks and sneak attacks.
A babau?s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Sneak Attack (Ex): A babau can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the babau is flanking.
Spell-Like Abilities: At will?darkness, dispel magic, see invisibility, greater teleport (self plus 50 pounds of objects only). Caster level 7th.
Protective Slime (Su): A slimy red jelly coats the babau?s skin. Any weapon that touches it takes 1d8 points of acid damage from the corrosive goo, and the weapon?s hardness does not reduce this damage. A magic weapon may attempt a DC 18 Reflex save to avoid taking this damage. A creature who strikes the babau with an unarmed attack, unarmed strike, touch spell, or natural weapon takes this damage as well but can negate the damage with a DC 18 Reflex save. The save DCs are Consitution-based.
Summon Demon (Sp):Once per day a babau can attempt to summon 1 babau with a 40% chance of success. This ability is the equivalent of a 3rd-level spell.
Skills: Babaus have a +8 racial bonus on Hide, Listen, Move Silently, and Search checks.

System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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