[top]AZER

Azer
CR 2
HP 11, hd2d8+2
AC 23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy shield, touch 11, flat-fooded 22
Fort +4, Ref +4, Will +4
Speed 20 ft. in scale mail (4 squares); base speed 30 ft.
Initiative +1
Spot , Listen
Standard attacks
BAB +2, Grapple +3
Attacks
Full attack: Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)
Special Attacks/Qualities
Heat
Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold
Skills Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump ?6, Listen +6, Search +6, Spot +6
Feats Power Attack
Str 13
Con 13
Dex 13
Int 12
Wis 12
Cha 9
Alignment Always lawful neutral,
Environment Elemental Plane of Fire,
Organisation Solitary, pair, team (3?4), squad (11?20 plus 2 3rd-level sergeants and 1 leader of 3rd?6th level), or clan (30?100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Azers are dwarflike beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze, or copper, and speak Ignan and Common.

[top]COMBAT

Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes.
Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves.
Heat (Ex): An azer?s body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.

[top]AZERS AS CHARACTERS

Azer characters possess the following racial traits.


System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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