[top]ATHACH

Athach
Huge (Aberration)
CR 8
HP 133, hd14d8+70
AC 20 (?2 size, +1 Dex, +3 hide armor, +8 natural), touch 9, flat-fooded 19
Fort +9, Ref +5, Will +10
Speed 35 ft. in hide armor (7 squares); base speed 50 ft.
Initiative +1
Spot , Listen
Standard attacks
BAB +10, Grapple +26 Attack:Morningstar +16 melee (3d6+8) or rock +9 ranged (2d6+8)
Attacks
Full attack: Morningstar +12/+7 melee (3d6+8), and 2 morningstars +12 melee (3d6+4), and bite +12 melee (2d8+4 plus poison); or rock +5 ranged (2d6+8), and 2 rocks +5 ranged (2d6+4)
Special Attacks/Qualities
Poison
Darkvision 60 ft.
Skills Climb +9, Jump +18, Listen +7, Spot +7
Feats Alertness, Cleave, Multiweapon Fighting, Power Attack, Weapon Focus (bite)
Str 26
Con 21
Dex 13
Int 7
Wis 12
Cha 6
Alignment Often chaotic evil,
Environment Temperate hills,
Organisation Solitary, gang (2?4), or tribe (7?12)


The athach is a hulking, misshapen biped. An adult stands some 18 feet tall and weighs about 4,500 pounds. Athachs speak a crude dialect of Giant.

[top]COMBAT

Athachs charge into melee combat unless their opponents are out of reach, in which case they throw rocks. They sometimes try to overrun armored opponents to reach unarmored opponents in back ranks. With its first few melee attacks, an athach tends to flail about indiscriminately. After a few rounds, it concentrates on foes that have been hitting it most often and uses its bite on whoever has dealt it the most damage.
Poison (Ex): Injury, Fortitude DC 22, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Consitution-based.

System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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