D20:Antilife Shell Spell
You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.
Animal 6, Clr 6, Drd 6
V, S, DF
10-ft.-radius emanation, centered on you
10 min./level (D)
The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.
This spell may be used only defensively, not aggressively. Forcing an abjuration barrier against creatures that the spell keeps at bay collapses the barrier.
Back to System Reference Document → Spells.
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
, 03-30-2007 at 06:43 PM|
Last edited by , 10-23-2011 at 11:55 AM
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