D20:Animate Rope Spell



Animate Rope
Brd 1, Sor/Wiz 1
V, S
1 standard action
Medium (100 ft. + 10 ft./level)
One ropelike object, length up to 50 ft. + 5 ft./level; see text
1 round/level
You can animate a nonliving ropelike object. The maximum length assumes a rope with a 1-inch diameter.
Reduce the maximum length by 50% for every additional inch of thickness, and increase it by 50% for each reduction of the rope?s diameter by half.
The possible commands are ?coil? (form a neat, coiled stack), ?coil and knot,? ?loop,? ?loop and knot,? ?tie and knot,? and the opposites of all of the above (?uncoil,? and so forth). You can give one command each round as a move action, as if directing an active spell.
The rope can enwrap only a creature or an object within 1 foot of it?it does not snake outward?so it must be thrown near the intended target. Doing so requires a successful ranged touch attack roll (range increment 10 feet). A typical 1- inch-diameter hempen rope has 2 hit points, AC 10, and requires a DC 23 Strength check to burst it. The rope does not deal damage, but it can be used as a trip line or to cause a single opponent that fails a Reflex saving throw to become entangled. A creature capable of spellcasting that is bound by this spell must make a DC 15 Concentration check to cast a spell. An entangled creature can slip free with a DC 20 Escape Artist check.
The rope itself and any knots tied in it are not magical.
This spell grants a +2 bonus on any Use Rope checks you make when using the transmuted rope.
The spell cannot animate objects carried or worn by a creature.

Back to System Reference DocumentSpells.
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Animate Plants (Spell)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:50 PM
  2. Animate Objects (Spell)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:49 PM
  3. Animate Dead (Spell)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:49 PM
  4. Animate (Epic Spell Seed)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:49 PM
  5. Rope Trick (Spell)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 03-31-2007, 08:56 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.