[top]ACHAIERAI

Achaierai
CR 5
HP 39, hd6d8+12
AC 20 (?1 size, +1 Dex, +10 natural), touch 10, flat-fooded 19
Fort +7, Ref +6, Will +7
Speed 50 ft. (10 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +6, Grapple +14
Attacks
Full attack: 2 claws +9 melee (2d6+4) and bite +4 melee (4d6+2)
Special Attacks/Qualities
Black cloud
Darkvision 60 ft., spell resistance 19
Skills Balance +10, Climb +13, Diplomacy +5, Hide +6, Jump +21, Listen +11, Move Silently +10, Sense Motive +11, Spot +11
Feats Dodge, Mobility, Spring Attack
Str 19
Con 14
Dex 13
Int 11
Wis 14
Cha 16
Alignment Always lawful evil,
Environment A lawful-aligned plane,
Organisation Solitary or flock (5?8)


Achaierais are massive, 15-foot-tall flightless birds that inhabit lawful planes of battle and are only occasionally encountered elsewhere.
Achaierais speak Infernal. They weigh about 750 pounds.

[top]COMBAT

In close combat, an achaierai lashes out with two of its four legs and snaps with its powerful beak. It makes frequent use of its Spring Attack feat to strike quickly and then retreat out of range before an enemy can counterattack.
An achaierai?s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawfulaligned for the purpose of overcoming damage reduction.
Black Cloud (Ex): Up to three times per day an achaierai can release a choking, toxic black cloud.
Those other than achaierai within 10 feet instantly take 2d6 points of damage. They must also succeed on a DC 15 Fortutude save or be affected for 3 hours as though by an insanity spell (caster level 16th). The save DC is Consitution-based.

System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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