Psionic Aboleth
CR 7
HP 76, hd8d8+40
AC 16 (?2 size, +1 Dex, +7 natural), touch 9, flat-fooded 15
Fort +7, Ref +3, Will +11
Speed 10 ft. (2 squares), swim 60 ft.
Initiative +1
Spot , Listen
Standard attacks
BAB +6, Grapple +22
Full attack: 4 tentacles +12 melee (1d6+8 plus slime)
Special Attacks/Qualities
Psi-like abilities, slime
Aquatic subtype, darkvision 60 ft., mucus cloud
Skills Concentration +16, Knowledge (any one) +13, Listen +16, Spot +16, Swim +8
Feats Alertness, Combat Manifestation, Iron Will
Str 26
Con 20
Dex 12
Int 15
Wis 17
Cha 17
Alignment Usually lawful evil,
Environment Underground,
Organisation Solitary, brood (2?4),or slaver brood (1d3+1 plus 7?12 skum)

The aboleth is a revolting fishlike amphibian found primarily in subterranean lakes and rivers. An aboleth has a pink belly. Four pulsating blueblack orifices line the bottom of its body and secrete gray slime that smells like rancid grease. It uses its tail for propulsion in the water and drags itself along with its tentacles on land. An aboleth weighs about 6,500 pounds.
Aboleths speak their own language, as well as Undercommon and Aquan.


An aboleth attacks by flailing with its long, slimy tentacles, though it prefers to fight from a distance using its illusion powers.
A psionic aboleth does not possess spell-like abilities or the enslave ability of the standard aboleth. Instead, it has psi-like abilities, including psionic domate.
Psi-Like Abilities: At will?disable (30-ft. cone, 12 HD, DC 20*), false sensor input (five targets, DC 16*), mental disruption (20-ft. radius, DC 18*), mindlink (unwilling, nine targets, DC 14*); 3/day?ego whip (ML 7th, 2d4, DC 17*), in insinuation (ML 7th, three targets, DC 17*), psionic domate (any target, 24 hours, DC 20*), thought shield (power resistance 21, 3 rounds*); 1/day?psionic modify memory (DC 17), remote viewing (DC 17), wall of ectoplasm (DC 17).
Manifester level 13th. The save DCs are Charisma-based.
*Includes augmentation for the aboleth?s manifester level.
Slime (Ex): A blow from an aboleth?s tentacle can cause a terrible affliction. A creature hit by a tentacle must succeed on a DC 19 Fortutude save or begin to transform over the next 1d4+1 minutes, the skin gradually becoming a clear, slimy membrane. An afflicted creature must remain moistened with cool, fresh water or take 1d12 points of damage every 10 minutes. The slime reduces the creature?s natural armor bonus by 1 (but never to less than 0). The save DC is Consitution-based.
A remove disease spell cast before the transformation is complete will restore an afflicted creature to normal. Afterward, however, only a heal or mass heal spell can reverse the affliction.
Mucus Cloud (Ex): An aboleth underwater surrounds itself with a viscous cloud of mucus roughly 1 foot thick. Any creature coming into contact with and inhaling this substance must succeed on a DC 19 Fortutude save or lose the ability to breathe air for the next 3 hours. An affected creature suffocates in 2d6 minutes if removed from the water. Renewed contact with the mucus cloud and failing another Fortutude save continues the effect for another 3 hours. The save DC is Consitution-based.
Skills: An aboleth has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

System Reference Document -> List of Creatures
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.

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