Bain Earthkore
Eastern Marches » Baruk-Azhik » Bain Earthkore
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Male Dwarf Noble 5/Scholar 4; CR:9
Grand Judge of Baruk-Azhik
Lineage of Lesser Nobility
Minor Bloodline of Anduiras, 12
LG Medium Humanoid
VP/WP 68/13
Init +0
Languages language
AC , touch , flatfooted
Fort + , Ref + , Will +
Speed ft
Melee Atk + (damage /critical, weapon)
Ranged + (damage /critical, weapon)
Base Atk + ; Grapple
Abilities Str 12, Dex 8, Con 10, Int 18, Wis 17, Cha 10
Feats: Skill Focus:Knowledge (Law), Leadership, Rank, Title, Education, Noble Action (Ambitious), Iron Will, Persuasive, Negotiator, Careful Listener, Bonus Book Feat (Code of Moradin), Trained Memory, Purify Earth, Lore, Skill Focus:Knowledge (Alchemy), Bonus Book Feat (Etymology of Rikdorvin)
Skills:
Special Qualities: including linked blood abilities
Description: , lbs
Possessions:
Skill Focus:Knowledge (Law): Bain studied law at the Kollegart Karamhul. He receives a +3 bonus to all Knowledge (Law) checks.
Leadership: Once Bain became a 6th level character, he began attracting followers and cohorts.
Rank: Bain is universally acknowledged as a highborn dwarf. His brother is the clan leader of Earthkore in Baruk-Azhik.
Title: As a highborn, Bain receives no titles, but is granted the use of honorifics. As Grand Judge of Baruk-Azhik, his office also carries the use of honorifics.
Education: Bain receives a +5 class bonus to Knowledge (Nobility) and Perform (Etiquette) checks.
Noble Action (Ambitious): When Bain takes risks to achieve political power, and persuades the leader of an organization, domain, or realm to take an action that wins him power he receives a gain of regency commensurate with the power gained.
Iron Will: +3 bonus to Will saves
Persuasive: +2 bonus to Bluff and Intimidate checks.
Negotiator: +2 bonus to Diplomacy and Sense Motive checks
Careful Listener: +2 bonus to Gather Information and Sense Motive checks
Bonus Book Feat (Code of Moradin): The book Code of Moradin is memorized by Bain, and functions as a masterwork tool, granting Bain a +2 circumstance bonus to Knowledge (Law) checks concerning dwarven law, and Bain receives a +4 book bonus to Knowledge (Law) during a Debate skill challenge for the purpose of objections and replies.
Trained Memory: Bain can memorize a book so completely that he effectively always has the text with him, even when he cannot consult the book itself.
Purify Earth: Bain can use alchemical techniques to create gems, improve stone, create glass, and create dyes.
Lore: Bain is very well educated and can make any limited knowledge check with a +2 bonus as if he had two ranks in that skill.
Skill Focus:Knowledge (Alchemy): +3 bonus to Knowledge (Alchemy) checks
Bonus Book Feat (Etymology of Rikdorvin) Bain has memorized this book on word origins and meanings, granting Bain a +10 book bonus to knowledge points during a Debate skill challenge based on any Knowledge skill.
Bain Earthkore.png
Typical Dialogue:
Biography:
Created by Last edited by , 10-23-2011 at 12:08 PM 0 Comments, 4,064 Views |
, 08-31-2008 at 09:13 PM
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