BRCS:Chapter one/Character/Druid


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In Cerilia, druids are priests of Erik, the god of nature and the hunt. Like clerics, Cerilian druids receive their spells from a patron deity - the god Erik. The powerful natural magic of the druid is based in the same lore as that of the ranger, but is greatly magnified through the channeling of divine power of the druid's patron deity.

Although elves have a profound link with nature that makes them particularly fine rangers, the powers of a druid are beyond their ken. The elves are adamant in their refusal to worship human gods (including Erik) and thus cannot advance as druids except under the most unusual of circumstances.

All druids are priests of Erik, but not all priests of Erik are druids. In some sects, priests of Erik choose to advance as clerics or multi-class cleric/druids.

Preferred Class Races/Cultures: Most Rjurik consider the druidic faith of Erik to be the only religion worth following, and scattered circles of druids dwell within the forests of Anuire and Vosgaard. Among the Rjurik, druids are considered priests, judges, arbiters, sages, and teachers all in one. Although druids are especially prominent in the Rjurik lands, they can be found in lesser numbers throughout the rest of Cerilia.

See Also: Seidhr? - Druid of the afterlife
See Also: Moon druid - Druid of Ruornil
See Also: Winter druid - Druid of Kriesha
See Also: D20 Druid
See Also: Tree Knowledge - a level-based schema for DMs
 
This article is a Birthright Campaign Setting (D&D 3.5/D20) page
The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.
 

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