BRCS:Chapter nine/Creatures/Orog


Main PageChapter nine/CreaturesChapter nine/Creatures/Orog

Medium-Size Humanoid (Orog)
Hit Dice: 3d8+3 (16 hp)
Initiative: +0
Speed: 20 ft. (banded mail), base 30 ft.
AC: 18 (+6 banded mail, +2 large shield)
Attacks: Battleaxe +5 melee or light crossbow +2 ranged
Damage: Battleaxe 1d8+3 or light crossbow 1d8
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Darkvision 60 ft., Light sensitivity
Saves: Fort +4, Ref +1, Will +1
Abilities: Str 17, Dex 10, Con 12, Int 11, Wis 10, Cha 8
Skills: Listen +3, Spot +3, Ride +2, Warcraft +3
Feat: Power Attack

Climate/Terrain: Any mountains and underground
Organization: Gang (2-5), band (5-50 plus one 3rd-level sergeant per 20 adults and one 5th-level leader), or tribe (20- 200 plus one 3rd-level sergeant per 20 adults, one 5th-level lieutenant per 50 adults and one chieftain of 7th-9th level)
Challenge Rating: 2
Treasure: Standard
Alignment: Usually neutral evil
Advancement: By character class

Orogs are a subterranean race of miners and warriors that inhabit Cerilia's mountain ranges. They consider all other races to be their foes, and constantly wage war upon them. Orogs are slightly taller than humans, and more powerfully built, with a somewhat apish face and long arms. They have hairless skin, ranging in color from leathery gray to black. Orogs speak their own language; most also speak dwarven,
and many learn other tongues as well.

Combat
Orogs are excellent planners and strategists, and strive to maximize advantages and minimize weaknesses in combat, in a fairly rational manner. Orogs sometimes ride large, subterranean lizards into combat, equal to 5 HD giant lizards.

Light sensitivity: Orogs receive are nauseated by sunlight and even other light sources, suffering a -1 circumstance penalty to all attack rolls while in sunlight or within the radius of a daylight spell.

Skills: Orogs receive a +2 racial bonus on warcraft checks.

Orog characters
The favored class for orogs is fighter. Like humans, most Orogs have a PC or NPC character class. Orog leaders are usually fighters, assisted by adepts and clerics. Orog clerics worship Torazan, and can access any two of the domains noted for that god. Orogs are a +3 ECL race.

 
This article is a Birthright Campaign Setting (D&D 3.5/D20) page
The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.
 

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