BRCS:Chapter nine/Creatures/Giant, forest

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Huge Giant

Hit Dice: 16d8+112 (184 hp)

Initiative: -1 (Dex)

Speed: 20 ft.

AC: 20 (-2 size, -1 Dex, +13 natural)

Attacks: Slam +21 melee

Damage: Slam 1d6+11

Face/Reach: 10 ft. by 10 ft./15 ft.

Special Attacks: Spell-like abilities

Special Qualities: Fire vulnerability

Saves: Fort +17, Ref +4, Will +9

Abilities: Str 33, Dex 9, Con 24, Int 11, Wis 14, Cha 10

Skills: Climb +15, Hide -5, Intuit Direction +6, Knowledge (nature) +4, Wilderness Lore +6

Feats: Cleave, Iron Will, Power Attack, Track

Climate/Terrain: Cold and temperate forests

Organization: Solitary

Challenge Rating: 9

Treasure: None

Alignment: Usually neutral good

Advancement: By character class

Forest giants are the guardians of Cerilia?s woodlands, protecting
it from incursions of evil, and destructive logging or
clearing. They are found in the deepest forests, far from human
settlements. Forest giants appear as great, gnarly humanoids,
with wood-like skin, dark leafy hair, and long, root-like
fingers and feet. They stand roughly 14 feet tall, weighing
close to 7,000 pounds.

Forest giants generally shy away from combat, except when
to protect their precious forests. In that situation, they wade
into combat with murderous fury, making full use of their
many spell-like abilities.
Spell-like abilities: At will ? entangle, speak with animals, speak with plants; 1/day ? hold monster, summon nature?s ally V, wall of thorns. These abilities are as the spells, cast by a 16th-level druid (save DC 10 + spell level).
:Fire vulnerability (Ex): On a failed save, forest giants take double damage from fire.
Skills: Forest giants receive a +8 racial bonus on hide checks in forest terrain.

See Also: Giant ecology
- how giants fit into the ecosystem of Cerilia
This article is a Birthright Campaign Setting (D&D 3.5/D20) page
The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.

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