View Poll Results: Will you be moving to 4th Edition D&D?
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Yes
26 20.47% -
No
66 51.97% -
Eventually maybe, but I'm in no rush
29 22.83% -
Other
6 4.72%
Results 171 to 176 of 176
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07-03-2009, 10:50 AM #171
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I can understand this, but in my oppinion this argument has the flaw that you can't paralelize so much how we lived in our medieval times to a world where there are dragons, magic and all those types of bizarre stuff going on. There are enough fundamental changes in the basics of the world that both "modern tropes" could be common even if they weren't in our normal history.
But I can understand your reasoning and why you like it more, it's just that I don't see it more true than the other point of view because sadly we don't have anything to compare with.
This has nothing to do with powergaming Kenneth, we were talking about mechanics and they are pretty clear that halflings aren't going to produce the best mechanically possible fighter. Second, I can't discuss about your rules and games because I don't know them, I can only talk about the core books, because they are the middle ground.
Agreed it's a small difference, but we never said they are inviable characters, we said they were supbar (not the best possible) characters.
In 3e halflings have -2 Str (subpar melee fighters) and as small guys they can't use a composite longbow (subpar archers). Of course they can be fighters, but they aren't the best ones.
I don't see it as a flaw: every race produces warriors, but they don't have to be of the same quality.
Having to optimize for a DM style it's a kind of powergaming.
Pretty nice argument powers, totally agreed.
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07-03-2009, 01:20 PM #172
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True.In fact the oldest version of D&D haven't race at all:non human race are considered as class.
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07-03-2009, 11:28 PM #173
I'm working on some Rjurik wisdom. These were more Anuirean. These are all utility powers, so all the combat effects in at-will, encounter, and daily slots are untouched. And if a character wants a standard PHB utility instead, that's fine too.
As for flawed and crippled characters, I think it's REALLY important that the entire party and DM agree on such character concepts and talk about how they'll fit into the game.
One kind of thing actors like to do is play dissension in the ranks. That works well in cases where everyone knows what's going on, is able to play that, and willing to do it. It can be fun in a Spock-McCoy style of arguing that doesn't ultimately make the team ineffective. But if you can't meet those conditions, players want to do it, are able to do it (some may want to try, but end up with hard feelings), and it doesn't end up getting in the way of other party goals (at least no more than its worth to the party as an opportunity cost).
While characters might fight or be at odds, the players should be on the same page, if not necessarily in total agreement.
(aside from 2e and 3e's strong tendency for: oh, you guys have got the fighter, mage, and rogue covered? I guess I'll be the cleric). I also find 4e actively encouraging different party make-ups, just acknowledging and discussing what they'll be better at and what they'll not be as good at. No harm in discussing the impacts it will have on the game.
I just don't find the core books a good baseline for a Birthright scenario.
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07-04-2009, 12:02 AM #174
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07-04-2009, 09:06 PM #175
The Middle Ages posts have been split off from this thread. Please discuss the title topic!
Ius Hibernicum, in nomine juris. Quidquid latine dictum sit, altum sonatur.
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07-05-2009, 08:55 AM #176
In terms of the title, as I've gaily gamboled off topic, I should confess that DM's passionate defense has got me thinking about my knee-jerk reaction - I'll finish reading the DMG, particularly the stuff on skill challenges as even if I don't switch, that's no reason not to import. It sounds like PHB2 address some of the issues I have with PHB1 so I may get that too...
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