How to deal with regents who do not want to go on adventures? My players are now knee-deep in realm management, and seem very happy with it. Unfortunately, that is to the point where they do not want to go adventuring anymore, having better things to do. Since they are leading the baronny, Roesone has become a nest for good adventurers, since the players usually prefer to set the matters in adventurers' hands rather than dealing with it themselves. thought about an assassination attempt on a single character, to prove the others that they are quite weak individually and that the resources they have available are the only things that make them secure usually. However, I really do feel bad about forcing them to do something they do not want to do. The problem is that we play a lot of D&D (we usually play 3 or 4 campaigns at the same time) and adventures are the stuff we do usually, so Realm management is what makes Birthright really different than the usual campaigns. If realm management is what they like, I do not want to force them to play adventures, but I believe they miss a lot of Birthright's potential by not adventuring. Would you have any advice to actually make them go adventuring? I tried giving them good reasons to do so : threat to the realm, personal threat, diplomacy reasons, money, magic (I'm sure that if I let things go out of hand, they'd go adventuring, but I sure as hell won't give level characters powerful magic items in a Birtright campaign! :P ), but to no avail.

I'm desperate for any trick, please help!! ;)