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  1. #41
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    On Thu, 8 May 2003, Mark_Aurel wrote:

    > Well, the Invisibility spell has been a traditional headache in D&D

    Oh yeah!

    > Anyway, Invisibility is not in any way mind-affecting, and does not in
    > any way affect the senses of those who would normally see the
    > invisible creature - it can`t be disbelieved or negated by anything
    > short of special sensory abilities or spells.

    OK, this may be the best way to see it. However, that would means it is
    *not* an illusion spell, but rather an alteration spell, because it makes
    a real, physical change which has nothing to do with fooling minds! I
    could accept that, except that then it no longer makes sense for the
    effect to cease as soon as you attack someone -- if you *really are*
    transparent, then you ought to continue to be even after thwacking someone
    with a sword. Only if your nonappearance is illusionary (i.e., you are
    only fooling people into somehow not realizing that you`re actually
    visible) does the "fades after the first offensive action" think make
    sense.

    > It doesn`t bend or distort light, or whatever other pseudo-scientific
    > explanations people have concocted in the past - it simply makes the
    > person subject to the spell completely invisible, transparent -
    > whatever - impossible to perceive with normal sight (and darkvision
    > and low-light vision, AFAIK),

    IMO, "it makes you transparent" is no less "pseudoscientific" than "it
    bends light". The in-game science of this fantasy world *includes* magic,
    because magic exists and acts in predictable fashions. But that`s a
    different debate. In any case, if it acts on the recipient, it is
    alteration, not illusion -- if it`s illusion, it acts either on the senses
    of the viewers (in which case it might be better to call it
    enchantment/charm) or on the light in between (because there just ins`t
    anything left to change).

    > anyway. He can still be perceived by smell, hearing, touch, taste, and
    > most of the extraordinary senses such as blindsight, tremorsense, etc.

    Yes, that`s clear independent of the rest of the description / rules.

    > Golems and undead are as much subject to the Invisibility spell as
    > anyone else in the sense that they can`t see the invisible creature.
    > They are also similarly "vulnerable" to silence - they cannot hear
    > when there is no sound.

    Which again requires invisibility to be alteration magic, not illusion
    magic. Which is fine by me, but is also a change. I`d in fact prefer to
    say that the two main existing invisibility spells (Invis and Improved
    Invis) are of two different schools -- the 2nd level Invis is illusion,
    because it goes away when you force yourself on people`s attention
    (therefore all it does is help you pretend not to be visible) and the 4th
    level ImpInvis is alteration, because it doesn`t (so you really do become
    completely transparent); this might mean that golems, undead, and other
    "mindless" creatures can see things affected by Invis(2) because they
    cannot be fooled, but cannot see things affected by ImpInvis(4) because
    the subject really is transparent.


    Ryan Caveney

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  2. #42
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    OK, this may be the best way to see it. However, that would means it is
    *not* an illusion spell, but rather an alteration spell, because it makes
    a real, physical change which has nothing to do with fooling minds!
    'Illusion' doesn't necessarily mean fooling the mind directly - it's really enough to fool the eyes, right? Like, a stage magician doesn't go and mess with your mind - he just makes things appear different than they are. Anyway, I agree to an extent that there's a mix-up here about how the schools work - but, if you view magic a certain, pretty much every spell should belong to the alteration school. Good thing they renamed it transmutation, which generally has more narrow connotations. Anyway, the definition of an illusion (glamer) on page 158 in the PHB is pretty specific about what a glamer does - and invisibility neatly falls under it.

    Just to quickly sum up, and to use some more pseudoscientific slang along the way (seems most apt anyway):

    Figment - basically a hologram in the Star Trek sense if it's visual
    Glamer - makes something look different, or not appear at all
    Pattern - a hologram that makes people go dizzy and start saying and thinking groovy stuff - sort of like insta-hypnotism or a drug trip
    Phantasm - this is the mental image that most seem to associate with illusions
    Shadow - a semi-real effect

    To go back to the stage magician example again, invisibility simply makes things not appear visible - it doesn't intrude on anyone's minds - though once found out, the illusion fades, which is pretty much the only thing separating it from what a transmutation version does. A lot of illusion spells never really dealt with the mind directly anyway, and they don't know - the thing is, once you know it's not real, you can ignore it - though, realistically, if it looked like a dragon before, I'd still say it'd be scary, even if you know it isn't real (even though the text says it just appears as a thine outline then).
    Jan E. Juvstad.

  3. #43
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    Ryan, what makes you beleive that illusions MUST have something to do
    fooling the mind?

    The general school description in the PH (p 158 my edition), stars with the
    words "Illusions spells deceive the senses" - but I do not read that to
    indicate that they have to affect the senes directly. As I read it, they can
    affect the stimuli that senses react to.

    In the description of figments, it clearly states that they do not affect
    the mind. It goes on to say that they cannot create real thigs, like light.
    I`d say that they can still bounce and alter exisiting light - much like
    light reflecting off an object/creature is bent and altered in order to
    produce the visual images that we see. Thus, an illusion is invisible in
    absolute darkness, since it cannot illuminate itself, but the alteration to
    light is otherwise real - and still an illuson spell.

    Don`t ask me how this interacts with darkvision, which is supposed to be
    able to see in the total absense of light - as long as that darkness is not
    magically created. I suppose that whatever pseudo-light darkvision uses is
    also affected by illusions.

    /Carl

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  4. #44
    Administrator Green Knight's Avatar
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    Spells from the Illusion school only work on the mind if they are [mind-affecting].

    Darkvision allows you to see normally in the dark (up the the indicated distance) incuding any illusions affected by sight.

    >
    > Fra: Stephen Starfox <stephen_starfox@YAHOO.SE>
    > Dato: 2003/05/08 Thu AM 08:24:13 CEST
    > Til: BIRTHRIGHT-L@ORACLE.WIZARDS.COM
    > Emne: Re: Ideas, Need Comments [2#1075]
    >
    > Ryan, what makes you beleive that illusions MUST have something to do
    > fooling the mind?
    >
    > The general school description in the PH (p 158 my edition), stars with the
    > words "Illusions spells deceive the senses" - but I do not read that to
    > indicate that they have to affect the senes directly. As I read it, they can
    > affect the stimuli that senses react to.
    >
    > In the description of figments, it clearly states that they do not affect
    > the mind. It goes on to say that they cannot create real thigs, like light.
    > I`d say that they can still bounce and alter exisiting light - much like
    > light reflecting off an object/creature is bent and altered in order to
    > produce the visual images that we see. Thus, an illusion is invisible in
    > absolute darkness, since it cannot illuminate itself, but the alteration to
    > light is otherwise real - and still an illuson spell.
    >
    > Don`t ask me how this interacts with darkvision, which is supposed to be
    > able to see in the total absense of light - as long as that darkness is not
    > magically created. I suppose that whatever pseudo-light darkvision uses is
    > also affected by illusions.
    >
    > /Carl
    >
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    Cheers
    Bjørn

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  5. #45
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    On Thu, 2003-05-08 at 09:48, Mark_Aurel wrote:
    > This post was generated by the Birthright.net message forum.
    > You can view the entire thread at: http://www.birthright.net/read.php?TID=1075
    >
    > Mark_Aurel wrote:
    > Well, the Invisibility spell has been a traditional headache in D&D rules, to
    which this is a testament, I suppose. I remember that Sean K Reynolds had a rant
    or an article about this on his site a while ago. It was an interesting read, and
    I think I`d recommend it.

    Not just invisibility but all illusion/phantasm spells. But, go on.

    >
    > Anyway, Invisibility is not in any way mind-affecting, and does not in any way
    affect the senses of those who would normally see the invisible creature - it
    can`t be disbelieved or negated by anything short of special sensory abilities
    or spells. It doesn`t bend or distort light, or whatever other pseudo-scientific
    explanations people have concocted in the past - it simply makes the person
    subject to the spell completely invisible, transparent - whatever - impossible
    to perceive with normal sight (and darkvision and low-light vision, AFAIK),
    anyway. He can still be perceived by smell, hearing, touch, taste, and most
    of the extraordinary senses such as blindsight, tremorsense, etc.

    There was an interesting article in one of the Dragon Magazine issues
    many many moons past regarding the various forms of invisibility, from
    illusionary, to alteration to innate forms and so on.


    >
    > Golems and undead are as much subject to the Invisibility spell as anyone
    else in the sense that they can`t see the invisible creature. They are also
    similarly "vulnerable" to silence - they cannot hear when there is no sound.

    Then why the spell "invisibility to undead"? Such a spell implies at
    least some point of view where invisibility did not apply equally to
    undead. Of course there`s good argument that non-corporeal undead don`t
    even have eyes (or skin or noses or ...) so their "senses" as such are
    different.


    >
    > I`d say golems can be turned invisible - if they are willing. The magic
    immunity of golems is essentially equivalent to infinite or infallible spell
    resistance. However, spell resistance can be voluntarily lowered to receive
    beneficial effects. I`d consider it pretty likely that this`d be the case
    with creators and the Repair Damage spells from Tome & Blood for instance -
    "hey, golem, hold still and don`t try to resist while I repair your damage
    here..." or "I`m gonna turn you invisible now, and it won`t hurt, k?" A
    golem couldn`t be involuntarily turned invisible, however (i.e. generally,
    invisibility will only work if the golem`s creator/master wants it to).



    Okay, Golems "willing" I find a little hard to take. "Free Will" and
    golems .... ???, but leaving the willing part aside, yes, I`ll accept an
    invisible anything (even a rock for example). But how much intelligence
    and reasoning ability does a golem have? - all descriptions usually
    limit such to the performance of its actual "duty", and even then
    golems are subject to being tricked.

    But for magic resistance, and its cousin spell resistance. Resisting a
    spell voluntarily is one thing, it`s obvious that if you can actively
    resist that passive acceptance is also possible. But magic resistance,
    the innate and possibly unconscious use of an ability is another
    entirely.

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  6. #46
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    Mark_Aurel wrote:

    >This post was generated by the Birthright.net message forum.
    > You can view the entire thread at: http://www.birthright.net/read.php?TID=1075
    >
    > Mark_Aurel wrote:
    > Well, the Invisibility spell has been a traditional headache in D&D rules, to which this is a testament, I suppose. I remember that Sean K Reynolds had a rant or an article about this on his site a while ago. It was an interesting read, and I think I`d recommend it.
    >
    >Anyway, Invisibility is not in any way mind-affecting, and does not in any way affect the senses of those who would normally see the invisible creature - it can`t be disbelieved or negated by anything short of special sensory abilities or spells. It doesn`t bend or distort light, or whatever other pseudo-scientific explanations people have concocted in the past - it simply makes the person subject to the spell completely invisible, transparent - whatever - impossible to perceive with normal sight (and darkvision and low-light vision, AFAIK), anyway. He can still be perceived by smell, hearing, touch, taste, and most of the extraordinary senses such as blindsight, tremorsense, etc.
    >
    Which would make the rule that Invisibility transfers you to the Spirit
    World that has been used by Ryan? in his campaign impossible - how could
    one smell and hear a creature in the Spirit or Shadow World from
    Aebrynnis? Would then each time a shadow passes near you in the Shadow
    World you make a Listen and Spot check to detect him? Would every being
    on Aebrynnis get the Shadow Senses of Halflings in this way? And even
    worse: Invisibilty makes you invisible but does not make you incorporeal
    - but if you actually travel to the Spirit/Shadow World, could then
    others pass through you without noticing you?
    bye
    Michael Romes

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  7. #47
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    Then why the spell "invisibility to undead"? Such a spell implies at
    least some point of view where invisibility did not apply equally to
    undead. Of course there`s good argument that non-corporeal undead don`t
    even have eyes (or skin or noses or ...) so their "senses" as such are
    different.
    I have no idea why there's an Invisibilty to Undead or an Invisibility to Animals spell - it might have some obscure literary or movie origin. That said, those spells are Abjuration, not Illusion, which suggests a different modus operandi. This one's a bit trickier to peg than the regular Invisibility, though - but regular invisibility still affects undead, animals, constructs, whatever, the same as anyone else.

    Regarding the eyesight of undead - as far as I'm aware, most undead are assumed to have the same basic senses as an ordinary human (basic assumption for all monsters, unless blurb or stats says otherwise) - at least for game purposes. Sure, they don't have eyes and ears, but in the real world, skeletons don't generally move about on their own without some muscle assistance either. They might not perceive things quite the same as humans, but they would seem to have the same range of senses simply for lack of evidence of anything else (otherwise, being undead would be a real weird experience - but, hey, they have to moan about something, right?).

    Okay, Golems "willing" I find a little hard to take. "Free Will" and
    golems .... ???, but leaving the willing part aside, yes, I`ll accept an
    invisible anything (even a rock for example). But how much intelligence
    and reasoning ability does a golem have? - all descriptions usually
    limit such to the performance of its actual "duty", and even then
    golems are subject to being tricked.
    Depends. Savage Species introduced the concept of awakened constructs. My point was more that I'd say it's likely that the maker/master of a golem can order it to lower its resistance and be subject to a spell like invisibility or repair damage - or even awaken construct. They'd do it when ordered to by those who can, not under any other circumstance. Of course, with constructs who aren't equipped with an edition throwback ability have it somewhat easier.
    Jan E. Juvstad.

  8. #48
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Michael Romes" <Archmage@T-ONLINE.DE>
    Sent: Thursday, May 08, 2003 1:24 PM


    > Which would make the rule that Invisibility transfers you to the
    > Spirit World that has been used by Ryan? in his campaign impossible
    > - how could one smell and hear a creature in the Spirit or Shadow
    > World from Aebrynnis?

    Events in the Spirit or Shadow worlds need not be a binary situation, where
    one is either in or out of a single plane. We are acustomed to the idea of
    a being which can materialize (take solid form) or just manifest (we can see
    it, but not touch it). Why not a being which you could touch, but not see.
    In a sense they are present in the material world, but manifesting in the
    Spirit World.

    There is no reason to change how invisibility works, just what it means.
    Admittedly there is some change in terms of its application in the Spirit
    World, but there is none in the material world.

    And, BTW, I am the one who decided that Invisibility involves the Spirit
    World. :-)

    Kenneth Gauck
    kgauck@mchsi.com

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  9. #49
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    On Thu, 8 May 2003, Mark_Aurel wrote:

    > I have no idea why there`s an Invisibilty to Undead or an Invisibility
    > to Animals spell - it might have some obscure literary or movie
    > origin. That said, those spells are Abjuration, not Illusion,

    I think the reason they exist is to give restricted invisibility powers to
    those spellcasters who frequently deal with undead or animals but do not
    normally have access to the more general invisibility spells (like clerics
    and druids).


    Ryan Caveney

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  10. #50
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    On Thu, 8 May 2003, Kenneth Gauck wrote:

    > Events in the Spirit or Shadow worlds need not be a binary situation,
    > where one is either in or out of a single plane. Why not a being
    > which you could touch, but not see.

    Yes, exactly. As irdeggman said earlier in this thread,

    > the shadow world is molded around the invisible creature such that he
    > fades from sight in the "real world". Because of this envelopment
    > [...] most (if not all) of the other effects and relationships with
    > Invisibility to remain intact.

    In this kind of invisibility, the caster wraps himself in a portion of the
    spirit world, without leaving the material plane. Thus he can still be
    touched, smelled, etc., but is sort of wearing a light-deflecting cloak,
    which he has fashioned from the local spirit world. The reason this kind
    of invisibility is dispelled by attacking when cast as a 2nd-level spell
    but not a 4th-level spell is that holding on to your little envelope of
    the spirit world takes concentration; then the in-game reason the
    higher-level version is higher level is that it takes more magical energy
    and spellcasting skill to form a spirit cloak which "sticks" to you well
    enough that you don`t need to avoid making sudden, violent movements.
    This works just fine. No mechanics changed, just color text.

    Kenneth`s full system, though, is a rules change. I have no problem at
    all with that, because it allows vastly greater adventure potential: note
    the example of the druid fighting a parallel battle in the spirit world.
    That kind of thing is really neat! It is a rules change, and not a tiny
    one considered purely as a rule change; but what I said originally was

    > it`s a *relatively* minor mechanics change, *relative to* the major
    > story benefit which is gained from making it.

    I added emphasis this time to make my point more clear: it is a change to
    the rules, possibly a big one. However, the size of the mechanics change
    is much smaller than the immense story gains made possible! The rule is
    not "broken" -- it is made different, but it`s a very worthwhile change.
    Any costs of altering the mechanics are more than repaid by the vastly
    expanded storytelling options it provides.

    > And, BTW, I am the one who decided that Invisibility involves the
    > Spirit World. :-)

    I think it`s a neat idea, and I`d be interested to play in a campaign
    using Kenneth`s version of the spirit world. OTOH, it`s a big enough step
    that to work out the full implications requires more effort than I can
    afford at the moment, so I`m not planning to make this change IMC any time
    soon. I think I may decide to eventually, but not just yet. =)


    Ryan Caveney

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