Results 1 to 4 of 4
  1. #1
    Junior Member
    Join Date
    Jul 2002
    Location
    Darwin, Australia
    Posts
    7
    Downloads
    0
    Uploads
    0
    Hi,

    I was going through the Dragon issue 293, with the realmcraft rules in them.
    I compared some of the figures, and it seems that the BR rules are a bit low
    on tax rates and the like. I did some calculations, and I thought I might
    run them by you guys. I found that on average, the Dragon gave 16 times more
    tax than BR. I went looking in the DMG, and I found mercenaries are 5 times
    higher than BR, ships 1.5 times higher and castles 3.5 times higher.

    Here`s some of the assumptions I made.

    The DMG says a common labourer can earn 3 gp per month (pg 149), which works
    out as 1 sp per day. The DMG variant upkeep rule (pg 142) states that at
    self-sufficient level, a person pays 2 gp per month, working out at 6 cp per
    day. The DMG also states that at this level the person grows his own food,
    and the like. The costs cover minor items, such as new shoes or a road toll.
    That made me think that about 3/4 of the 6 cp would be tax. Doing the
    calculations it worked out a commoner pays about 45 sp per season in tax (30
    days per month, 3 months per season).

    Taking a level 6 province, having approximately 40,000 people in it, it
    would pay about 5 GB on average in Moderate taxes in BR. Using my figures,
    they pay about 90 GB, which is fairly close to the 100 GB (converted) from
    Dragon. Using my figures, BR is 14 times less.

    Guilds were more interesting. I assumed that 80% of the province would be at
    the economic level of common labourers, and 20% would be at Artisans, or
    middle class. Using the same level of tax, 6 cp, I figured that 80% would
    have about 36 sp per season to spend on goods, while 20% would have 18 gp.
    It says in the rulebook that guild levels represent control of business, so
    I used level 3 guilds in level 3 provinces, and the like. What I found was
    collection was consistently 1.44 times more than taxation.

    Does it make sense that guilds and temples would make more money than a
    taxing regent at moderate levels? Are there errors in my logic? If you want
    my calculations in detail, let me know.

    What I like about these figures is that realms can support larger armies and
    bigger fleets. I found that while playing a BR PBEM a average realm can
    support about 2,000 to 3,000 troops at the most. Reading history with armies
    of 5,000 to 10,000, BR could never make up for this.

    What I would be tempted to do is split the collection into 3, with guilds
    gaining 2/3 with temples gaining 1/3. It doesn`t make sense to me how a
    temple can earn the same money as business, the goals are different. Using
    influence points as John Machin does or something similar, like fixed
    points, this would mean that Temples would gain more influence politically
    than guilds, as religious people tend to believe what a priest tells them.
    Guilds uses their money to get what they want.

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.
    "A Smith & Wesson always beats four aces. Always." Murphy.

  2. #2
    Site Moderator kgauck's Avatar
    Join Date
    Mar 2002
    Location
    Springfield Mo
    Posts
    3,562
    Downloads
    2
    Uploads
    0
    Tax rates of 75% are confiscatory. If people were producing such a huge
    surplus in BR, the population would be undergoing a huge demographic
    expansion.

    More probabaly, the surplus is about 10% of total production. Tax rates
    (temple tithes + land taxes) are probabaly more on the order of 8-12% each
    with about half of that amount going to support specialists off the land,
    and the other half being an investment into he land (irrigation, road, dike,
    soil, forest management, &c) and hence only redistributive.

    The problem with the realm rules as I see it, are that populations are low
    by at least an order of magnitude. If you accept BR population figures,
    taxes and other surpluses are almost certainly too high. Mostly because
    much the costs of realm operation are ignored, and because trade is not as
    profitable as it is in the game.

    > Does it make sense that guilds and temples would make more
    > money than a taxing [ruler] at moderate levels?

    It does make sense that landed regents would get less coin, but not less
    value. Both landed rulers and priests would have access to obligatory
    labor, but landed rulers would get far more unpayed labor. Some of this is
    probabaly represented as GB which could be used for construction of roads or
    buildings. Some of this is reflected in the fact that if you raise and
    dispand a levee in the same season, it costs you nothing.

    > I found that while playing a BR PBEM a average realm can
    > support about 2,000 to 3,000 troops at the most. Reading
    > history with armies of 5,000 to 10,000, BR could never make
    > up for this

    Realms in BR should be (historically) supporting about 500 troops on
    average. Those histories of armies of five to ten thousand were supported
    by states the size of all Anuire or Khinasi. Further, the population base
    of say, France, was 20 million. Anuire is no where near that figure.
    Didn`t someone once calculate that the population was 1.2 million?

    > What I would be tempted to do is split the collection into 3, with
    > guilds gaining 2/3 with temples gaining 1/3. It doesn`t make sense
    > to me how a temple can earn the same money as business, the
    > goals are different.

    Do what ever fits your campaign, but be aware that canny players will begin
    to draw implications from the details your present. If guilds are making
    more money than temples (the reverse of historical well into the modern era)
    it means that wealth is abundant and that money has a high velocity (it
    changes hands frequently). If this is true, I should see growth rates of
    people, economics, technology, and other such things which naturally result
    from all this surplus wealth and commerce.

    Historically temples took in far more money during the late medieval and
    early Renaissance because everyone paid a tithe. Its a 10% collection on
    every man woman and child earning money. Under reported income (harder to
    do when everyone sees your business) can be made up with gifts and then
    some. Guild activity is vastly smaller because only the elite are engaged
    in consumption of their products and trade. Where as temples take 10% from
    nearly 100% of the population, guilds are taking something closer to 50%
    (before expences) of about 5% of the population, albeit the wealthiest 5%.
    While that wealthy group may have a disproportionate amount of wealth, most
    of it is otherwise active. Land represents the great source of wealth, but
    if you sell of part of your acreage to purchase luxury goods, next year you
    make less income. So, we are really only talking about the extracted
    surplus of wealth, which is again, more on the other of 10%. So if you
    assume that the average income of all people is about 1 sp per day (or ever
    so slightly higher) then the annual income of temples is 1 cp per adult
    inhabitant. Guilds are looking at making profit off the extracted surplus
    of priests and lords. So they must (be definition if we bother with an
    economy even sustainable for just a few years) make only a fraction of what
    priests and lords make, because they are the richest of the consumers. So,
    guilds must be lower than temples unless you assume that your guilder is
    sending out the Sears cataloge and for the first time extending the guild
    activity away from just the towns and into the agricultural districts as
    well. Tell those farms to end their self-sufficient production and buy from
    the Sears guild from its catalogue.

    Its true that there has been some specialist craft in agriculture since at
    least the colonization of Mesopotamia by agriculturalists. However, the
    vast, vast majority of that surplus is consumed by the craftsmen to provide
    himself with subsistance, leaving little to work its way higher and higher.

    Kenneth Gauck
    kgauck@mchsi.com

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

  3. #3
    Senior Member
    Join Date
    Jan 2002
    Location
    Germany
    Posts
    883
    Downloads
    0
    Uploads
    0
    Hello!

    Sean Money wrote:

    >I was going through the Dragon issue 293, with the realmcraft rules in them.
    >I compared some of the figures, and it seems that the BR rules are a bit low
    >on tax rates and the like. I did some calculations, and I thought I might
    >run them by you guys. I found that on average, the Dragon gave 16 times more
    >tax than BR. I went looking in the DMG, and I found mercenaries are 5 times
    >higher than BR, ships 1.5 times higher and castles 3.5 times higher.
    >Here`s some of the assumptions I made.
    >The DMG says a common labourer can earn 3 gp per month (pg 149), which works
    >out as 1 sp per day. The DMG variant upkeep rule (pg 142) states that at
    >self-sufficient level, a person pays 2 gp per month, working out at 6 cp per
    >day. The DMG also states that at this level the person grows his own food,
    >and the like. The costs cover minor items, such as new shoes or a road toll.
    >That made me think that about 3/4 of the 6 cp would be tax. Doing the
    >calculations it worked out a commoner pays about 45 sp per season in tax (30
    >days per month, 3 months per season).
    >
    Did you calculate the tenth (1/10) for the church? Because I assume that
    the collection that the church gathers comes from the peoples income as
    well.

    >Guilds were more interesting. I assumed that 80% of the province would be at
    >the economic level of common labourers, and 20% would be at Artisans, or
    >middle class. Using the same level of tax, 6 cp, I figured that 80% would
    >have about 36 sp per season to spend on goods, while 20% would have 18 gp.
    >It says in the rulebook that guild levels represent control of business, so
    >I used level 3 guilds in level 3 provinces, and the like. What I found was
    >collection was consistently 1.44 times more than taxation.
    >
    Did you calculate that the guild does not have in profit what it has in
    income? I mean you can´t take the money people can spend on goods and
    see it as profit - the guild has expenses as well.

    >Does it make sense that guilds and temples would make more money than a
    >taxing regent at moderate levels? Are there errors in my logic? If you want
    >my calculations in detail, let me know.
    >
    Sure does it make sense. Just compare the bilances of our modern
    industry with the amount the country can spend ;-)
    But it would not be unfair - most province regents control the law, too
    and could earn some more with law claims from temples and guilds - thus
    balancing things out.

    >What I would be tempted to do is split the collection into 3, with guilds
    >gaining 2/3 with temples gaining 1/3. It doesn`t make sense to me how a
    >temple can earn the same money as business, the goals are different. Using
    >influence points as John Machin does or something similar, like fixed
    >points, this would mean that Temples would gain more influence politically
    >than guilds, as religious people tend to believe what a priest tells them.
    >Guilds uses their money to get what they want.
    >
    :-) Exactly that I thought the first time I read the rulebook - temples
    gain the SAME income as guilds? Nonsense...
    bye
    Michael Romes

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

  4. #4
    Junior Member
    Join Date
    Jul 2002
    Location
    Darwin, Australia
    Posts
    7
    Downloads
    0
    Uploads
    0
    Hi,

    Michael Romes wrote:


    >Did you calculate the tenth (1/10) for the church? Because I assume that
    >the collection that the church gathers comes from the peoples income as
    >well.


    What I did was use the collection tables, and it was mainly for guilds. I
    suppose I could call those figures spending money. That was the amount not
    used by taxes and upkeep. I didn`t divide it between Guild and Temple. I`m
    not to sure of the 10% figure, I think that`s only Judo-Christian. Then
    again, how many churchs were there in medievil to Renaissance Europe. Does
    anyone have any thoughts of how much tithe a common person would pay?

    >Did you calculate that the guild does not have in profit what it has in
    >income? I mean you can´t take the money people can spend on goods and
    >see it as profit - the guild has expenses as well.


    Those figures were strictly net income. I have no idea how much maintainence
    cost would be for any holding or province. Any one like to venture a guess?

    >But it would not be unfair - most province regents control the law, too
    >and could earn some more with law claims from temples and guilds - thus
    >balancing things out.


    Are law claims justifiable in a non-BR setting? I always considered them
    taxes on guild and temple income, seperate from a persons taxes. If so, how
    much should they be?

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.
    "A Smith & Wesson always beats four aces. Always." Murphy.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.