Results 1 to 9 of 9

Thread: Clans

  1. #1
    Junior Member
    Join Date
    Oct 2002
    Location
    Kansas
    Posts
    21
    Downloads
    0
    Uploads
    0
    I always thought that it would be cool to create little clans in BR. For example, a large group of dwarves that control several units and are located in places such as five peaks, or giant downs. I dont know i just think that it would be fun to involve them because it would bring more excitement to BR. Or if your a DM and you just want to raise havock on some regents. Just an idea.
    Snowman

  2. #2
    Site Moderator kgauck's Avatar
    Join Date
    Mar 2002
    Location
    Springfield Mo
    Posts
    3,562
    Downloads
    2
    Uploads
    0
    ----- Original Message -----
    From: "Snowman 67" <brnetboard@TUARHIEVEL.ORG>
    Sent: Wednesday, October 16, 2002 8:58 PM

    > I always thought that it would be cool to create little clans in BR.

    Indeed. I worked out all the clans in Baruk-Azhik for my campaign. These
    clans had members throughout Cerilia, although in each of the official
    realms, there was only 80% overlap, so each realm was missing some of the
    common clans elsewhere.

    I put a few dwarves everywhere you might expect to see dwarves. There were
    three clans represented in Avanil in the Seamist Mountains. They allowed
    the Prince of Avanil to form dwarven units. He normally keps one raised to
    guard the Seamists against Rhuobhe, and is capable of raising three units.
    The current Marshal of Baruk-Azhik IMC is a former mercenary captain who
    served in Avanil`s army leading mercenary and local dwarves in war against
    Boeruine.

    In the realm part of the game, I had nobles, guilds, temples, guilds, and
    clans. The clans were a kind of unifying principle. Each clan had a
    dominant profession, which meant that there were strong guild-clan
    connections. One of the key guilds, the mining guild, included the
    Rockhammers, the Earthkores, the Ironveins, and the Stonefists. Smaller
    clans like the brewers were entirely composed of one clan, the Sweetbrew.
    There were a few brewers who were from other clans, but the vast majority of
    the brewers were Sweetbrew. The neat thing was, there was another group of
    community leaders to consider. The guilds were organized by the master
    guilder, Diirk Watershold, but the clans had no such organization. Or
    rather, it was the Overthane`s job to provide that over-arching leadership.

    Kenneth Gauck
    kgauck@mchsi.com

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

  3. #3
    Junior Member
    Join Date
    Oct 2002
    Location
    Kansas
    Posts
    21
    Downloads
    0
    Uploads
    0
    That was pretty much what i was talking about,, we have however came up with militia's in desperate times. May not be that wonderful but when wars are tight they can help alot. You would think that there loyalty would have to be high though or why would some commoners form one for you? But we all kind of have the basic idea.
    Snowman

  4. #4
    Site Moderator kgauck's Avatar
    Join Date
    Mar 2002
    Location
    Springfield Mo
    Posts
    3,562
    Downloads
    2
    Uploads
    0
    ----- Original Message -----
    From: "Snowman 67" <brnetboard@TUARHIEVEL.ORG>
    Sent: Friday, October 18, 2002 7:34 AM


    > We have however came up with militia`s in desperate times. May not
    > be that wonderful but when wars are tight they can help alot. You
    > would think that there loyalty would have to be high though or why
    > would some commoners form one for you? But we all kind of have
    > the basic idea.

    I used the miner`s card from Khurin Azur as my default dwarven militia. I
    figure that the dwarves have a system of rotation to conscript and
    re-conscript dwarves for military service. Given their long lives, dwarves
    may owe 6 months of service every several years, over and over again.

    In addition, I had three war clans, Thornblade, Ironstroke, and the crossbow
    clan, Truestrike. They comprised the regular standing army. Unlike many
    clans, the war clans were exogamous, seeking husbands and brides from other
    clans to marry into the war clans in order to make up numbers lost in
    combat.

    Kenneth Gauck
    kgauck@mchsi.com

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

  5. #5
    Senior Member marcum uth mather's Avatar
    Join Date
    May 2002
    Location
    LaCrosse, Wi
    Posts
    177
    Downloads
    12
    Uploads
    0
    In lord of the rings they talk about uniting all of the dwarves from the four corners of the world. it might be interesting to have a great need arise. were all the dwarves are needed to wage war. Our you could have a small dwarves setelment overun. But it just so happens that this setelment holds a important member of a dwarven noble clan. or it holds a hight ranking priest of mordin. A strong regent who cleans up a small dwarf law holding could all of a sudden find 100 dwarven units breathing down there neck

  6. #6
    Site Moderator kgauck's Avatar
    Join Date
    Mar 2002
    Location
    Springfield Mo
    Posts
    3,562
    Downloads
    2
    Uploads
    0
    ----- Original Message -----
    From: "marcum uth mather" <brnetboard@TUARHIEVEL.ORG>
    Sent: Friday, October 18, 2002 12:36 PM

    > In lord of the rings they talk about uniting all of the dwarves from
    > the four corners of the world. it might be interesting to have a great
    > need arise. were all the dwarves are needed to wage war. Our you
    > could have a small dwarves setelment overun.

    I tried this kind of stuff. I had orogs in the Stonecrowns break through
    and dwarves in the Mhoried/Cariele region asked for help. The PC regent of
    Baruk-Azhik sent an embassy to see things for themselves. They were
    authorized to spend up to 3 GB in assistance. They carried letters of
    credit from the Royal Guild of Baruk-Azhik.

    I placed a lost artifact from Khurin-Azur in the Silverhead Mountains and
    used it to run the Giantdowns plus the artifact adventure. The PC regent
    didn`t go, just the rest of the party.

    Once I used a divine gate to send the only two characters who made it to one
    session across the continent to Daikhar Zhigun to recover the body of a
    dwarven champion and give him a proper burial.

    As far as the Overthane was concerned, I had to bring trouble to him. He
    never went further than Kiergard.

    Kenneth Gauck
    kgauck@mchsi.com

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

  7. #7
    Junior Member
    Join Date
    Oct 2002
    Location
    Kansas
    Posts
    21
    Downloads
    0
    Uploads
    0
    I see that you guys have the basic idea, most true BR fans are familiar with making these kind of things up. But i only used dwarves as an example, but militia's can be very useful indeed. In my current setting I dont really have to worry too much about it. i am in control of 2 domains and am fairly wealthy. But maybe in the future,, clans, militia's or such will be of great use.
    Snowman

  8. #8
    Senior Member
    Join Date
    Nov 2001
    Location
    Columbus, Ohio, United States
    Posts
    429
    Downloads
    12
    Uploads
    0
    I would be interested in seeing more of this.

    Lee.

    ************************************************** **************************
    The Birthright Homepage: http://www.birthright.net
    Birthright-l Archives: http://oracle.wizards.com/archives/birthright-l.html
    To unsubscribe, send email to LISTSERV@ORACLE.WIZARDS.COM
    with UNSUB BIRTHRIGHT-L in the body of the message.

  9. #9
    Junior Member
    Join Date
    Oct 2002
    Location
    Kansas
    Posts
    21
    Downloads
    0
    Uploads
    0
    well, if you mean ideas,, then all you have to do is talk to any BR DM,, they usually have thought about this at least once. Or maybe you could talk to people working on 3E. and see what they think. As for me i just made up stuff with my group. we like taking this game to the limit and changing what we think works better. or just to make the game more exciting and realistic.
    Snowman

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.