This one fit on cerelia scenario.

The True King

Mourn for a land that has lost its rightful king.

Not all monarchs are the legitimate rulers of their lands. Foreign conquest, misfortune, and treachery rob many kingdoms of their rightful sovereigns. While most heirs share the fate of their parents, a few escape the family’s doom.

In one kingdom, an infant prince is secreted away by nursemaids to be raised by a lowly peasant family. In another, a loyal guardian quietly escorts the crown prince to a friendly realm where he is raised in exile. One even survives only because fortune smiles upon him that dreadful day. A wandering protector discovers the sobbing babe cradled in the arms of a dead palace guard.

In the lands where the conquering lord or traitorous lout rules by terror and pain, the suffering people whisper the stories of the True King. “At our darkest hour,” they say, “he will return from obscurity, reclaim his throne, slay the false king, and bring peace and prosperity back to the realm.” Until then the people pray behind closed windows and bared doors in hope that the gods will keep the True King safe so one day he can deliver them from the evil lord who now rules the land.

Hit Die: d10

Requirements

To qualify to become a true king, a character must fulfill the following requirements.
Alignment: Any non-evil.
Base Attack Bonus: +10.
Charisma: 13+.
Feats: Leadership, any one feat of the DM’s choice.

The True King
Class Base Fort Ref Will
Level Attack Save Save Save Special
1st +1 +2 +0 +2 True King Ability
2nd +2 +3 +0 +3 True King Ability
3rd +3 +3 +1 +3 True King Ability
4th +4 +4 +1 +4 True King Ability
5th +5 +4 +1 +4 True King Ability

Quests

• The tale of every True King relates the method for determining whether a claimant is actually the True King or is only an imposter. Some methods are simple; the True King has a birthmark in the shape of a crown on his chest or he will extract a sword that is embedded deep in a stone and can only be removed by the rightful heir. Other methods are difficult tasks. The True King will defeat a dragon in single combat and return with its heart. In all cases, only the True King can accomplish the task or fulfill the prophecy recounted in the story and he must do so without aid. The DM should create a test that not only challenges the aspirant but also evokes the mood of the campaign and legends of the land.

• Upon completion of the first quest, the character must confront the pretender who sits on his thrown. During the confrontation the True King to be must pledge himself to retaking his rightful position and overthrowing the illegitimate king. Once this declaration is made the character can begin taking levels in the True King legendary class but he must carry out his pledge and work towards no other goal until it is realized. If the new True King takes up another cause at any time before he fulfills his vow, he looses all True King special abilities forever as he proves himself unworthy of the title.


Class Skills

The true king’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Sense Motive (Wis), and Swim (Str).

Skill Points at Each Level: 2 + Int modifier.

Class Features

All the following are class features of the true king legendary class.

Weapons and Armor Proficiency: A true king is proficient with all simple and martial weapons, light armor, medium armor, heavy armor, and shields.

True King Abilities

Divine Right: Even the gods respect the true king and impart upon him protection against magic. For every power level, the true king gains a Spell Resistance of 10. This is a supernatural ability

Aura of Authority: The mere presence of the true king awes and influences those around him. The true king gains a +1 legendary bonus to Charisma per power level.

Truth and Justice: True kings are known for the fairness of their laws and impeccable judgment. Once per day per power level the true king can discern lies, as the spell. This is a supernatural ability. He also gains a +5 legendary bonus to all skill checks related to ruling and administering his realm.

Passionate Rhetoric: Bards and lore masters memorize the speeches true kings make before battles to pass down into the annals of history and legend. Once per day the true king’s stirring oration inspires his allies and imparts a +1 legendary bonus per power level to all attack rolls, Armor Class and saving throws for the duration of the battle.

Heirloom: Every monarch possesses heirlooms passed down from generation to generation. The true king, however, carries more potent items. Arthur had Excalibur. Van possessed Escaflowne. The true king has one or more magic items worth a total market value of 50,000 gold pieces per power level.

Natural Leader: People flock to the banner of a true king. His skill at arms and dedication allow him to attract more powerful followers. Not only does a true king gain a +3 legendary bonus per power level to his leadership score, but also for every two power levels, or fraction thereof, shift the Followers Level column in the Leadership Table one step to the left. The follower level(s) “bumped” off the table are treated as if the true king’s leadership score were 1 higher.

For example: Solomon has a leadership score of 21 (including his legendary bonus). The power level of his natural leader true king ability is 2. Instead of having 60 1st-level followers, 6 2nd-level followers, 3 3rd level followers, 2 4th-level followers, 1 5th-level follower, and 1 6th-level follower, Solomon has 75 1st-level followers, 60 2nd-level followers, 6 3rd-level followers, 3 4th-level followers, 2 5th-level followers, and 1 6th-level follower, and 1 7th-level follower (even though normally 7th-level followers are not allowed).

Mighty Blow: Once per day per power level the true king may turn an attack that is a threat, from rolling a 20 on an attack roll, into a critical hit. This mighty blow also counts as massive damage and the recipient must make a save (DC 15 + the power level of Mighty Blow) or die, regardless of current hit points. This is an extraordinary ability.

Return from Beyond: The legend of the true king does not end when he dies. It is said that even centuries after his death the true king can return to his people during the time of their greatest need. For 500 years per power level the true king can return to his people during a time of great crisis. Once the crisis has ended he passes back into the mists of legend.