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Thread: priest spells

  1. #1
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    I celebrated when I read the 3ed of D&D! I thought it was great.

    But when I thought about Birhtright, I knew I had a lot of work ahead of me. But the online conversion manual and the online Rule book have helped me a lot.

    But one thing has bothered me alot. The priest. They are so diferent in Birthright 2ned then in 3ed. (diferent weapons, diferent powers... etc.). It is thought that the domains should mark theyr difrences but it doestn to that enough. So I started a project to change the clerics

    The project was to do few things
    1.Change the spell list of the clerics. Make each spell list be a representative of the Gods portfolio.
    2.Make the cleric more player friendly. So add few powers and change them so the players can feel theyr cleric advancement.

  2. #2
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    I have been working on this for some time, here is my take on Ruornil:

    Priest of Ruornil

    Priests of Rournil serve as the keepers of the magical lore and as the ever vigilant guardians against the encroachments of the shadow-world into Cerillia.
    Devoted to the God of Magic they boast what is probably the most versatile spell selections of all classes. Their eternal vigil against shadow-world is reflected in their undead-turning abilities decent combat abilities and some unique spells.

    Hit Dice: d6
    Class Skills:
    Alchemy, Concentration, Craft, Diplomacy, Heal, Knowledge, Profession, Scry, Spellcraft, Use Magical Device.
    Skill Points: 2



    Level BAB F R W Special 0 1 2 3 4 5 6 7 8 9
    1 0 2 0 2 Extra Turning 3 2 * * * * * * * *
    2 1 3 0 3 Spurn Shadow's Touch 4 3 * * * * * * * *
    3 2 3 1 3 Moon Magic 1 4 3 2 * * * * * * *
    4 3 4 1 4 Bonus Turning Feat 5 4 3 * * * * * * *
    5 3 4 1 4 5 4 3 2 * * * * * *
    6 4 5 2 5 Moon Magic 2 5 4 4 3 * * * * * *
    7 5 5 2 5 Sealed Life, True Death 6 5 4 3 2 * * * * *
    8 6//1 6 2 6 Bonus Turning Feat 6 5 4 4 3 * * * * *
    9 6//1 6 3 6 Moon Magic 3, True Death 6 5 5 4 3 2 * * * *
    10 7//2 7 3 7 6 5 5 4 4 3 * * * *
    11 8//3 7 3 7 Aura of Courage 6 6 5 5 4 3 2 * * *
    12 9//4 8 4 8 Moon Magic 4, Bonus Turning Feat 6 6 5 5 4 4 3 * * *
    13 9//4 8 4 8 Moonlight Burst 6 6 6 5 5 4 3 2 * *
    14 10//5 9 4 9 6 6 6 5 5 4 4 3 * *
    15 11//6//1 9 5 9 Moon Magic 5 6 6 6 6 5 5 4 3 2 *
    16 12//7//2 10 5 10 Bonus Turning Feat 6 6 6 6 5 5 4 4 3 *
    17 12//7//2 10 5 10 6 6 6 6 6 5 5 4 3 2
    18 13//8//3 11 6 11 Moon Magic 6 6 6 6 6 6 5 5 4 4 3
    19 14//9//4 11 6 11 6 6 6 6 6 6 5 5 4 3
    20 15//10//5 12 6 12 6 6 6 6 6 6 5 5 4 4

    Class Abilities:

    Weapon and Armour Proficiency:
    Priests of Ruornil are proficient in all armour and in the following weapons: dagger, javelin, quarterstaff, sling, halfspear, shortspear and short sword. They can spend feats to learn other weapons normally.

    Turning Undead:
    Priest’s main tool in their fight against shadow-world is their turn undead ability. In addition to turning undead Ruornil’s priests can use this ability to turn creatures native to shadow-world (including halflings) and seal portals to shadow-world. Their particular expertise in this ability is reflected by the Extra Turning feat they gain at first level as a class ability and the one of the: Empower Turning, Heighten Turning and Quicken Turning they are able to pick at every four level hereafter. (Charisma requirements still apply).

    Spells:
    Priests of Ruornil casts spells from their own spell list according to the table. They can not swap their spells for healing. Their bonus spells are based on Wisdom.

    Spurn Shadow’s Touch:
    A 2nd level Priest of Ruornil gains a Saving Throw bonus equal to their wisdom bonus to all draining attacks by shadow-world creatures.

    Moon Magic:
    Ruornil is the Moon God and his power increases under the light of moon. In order for the priest to benefit from the moon magic he has to have unobstructed view of the natural moonlight. Viewing moon through the normal window counts but the reflections in mirror or images in scrying ball or similar device do not. This ability is useless on the night of the new moon (night between 32th and 1st of each month in Cerilian calendar) . Cloudy weather or other atmospheric phenomena can prevent the visibility of the moon and thus disable this ability.
    When the conditions are met, DC of the saving throws against the spells cast by the priest is increased by the Moon Magic level of the priest (one third of priest’s level rounded down). In addition, priest can attempt to use Metamagic feats to try to boost his prepared spells without using higher level spell slots. For each Moon Magic level priest attains he can specify a single metamagic feat that can be used in this way. (Priest still has to have access to that feat in order to use it). The use of the feat is announced when the spell is cast (not when it is prepared) and the success is determined by a check with following DC: 10 + 5 per each level metamagic feat would have otherwise increased the spell by.
    (So it is 25 for Maximize Spell, 15 for Silent Spell etc) Modifiers are:
    +10 during the full moon (13th-20th of each month)
    +5 during the half moon (5th -12th and 21st-28th)
    Only other thing that can modify this role is Priest’s wisdom modifier and some rare items consecrated to Ruornil
    If the check fails, priest has choice of casting the spell without the feat enhancement or losing it. Up to priest’s level worth of enhancement levels can be attempted in a moon-phase (so 9th level priest can try to maximize a spell three times or silence a spell nine times etc.. every 8 days. Failed attempts still count and no attempts can be saved).
    Priest can only boost a spell using his ability if he would have been able to cast a spell of the level the spell would be if boosted regularly using the feat.

    Sealed life:
    At 7th level, priest of Rournil is immune to the energy draining abilities of the shadow-world creatures.

    True Death:
    At 7th level all undead creatures slain by the priest of Ruornil are released from their state and can never again be raised as undead.

    Aura of Courage:
    At 11th level priests of Rournil gain Aura of Courage similar to that of the paladin but only fear effects it helps against are those generated by the creatures and effects of shadow-world.

    Moonlight Burst:
    In stead of two turning attempts priest of Rournil of level 13 and above can choose to deal the damage to all shadow-world creatures within 100 feat from him. Damage is 1d6 for every two levels of the priest. Damage can be halved by a successful reflex saving throw


    Priest of Rournil Spell List:


    0-level:
    Cure Minor Wounds
    Detect Magic
    Detect poison
    Guidance
    Light
    Mending
    Purify Food and Drink
    Resistance
    Dancing Lights
    Disrupt Undead

    1st Level:
    Bless
    Burial Blessing
    Comprehend Languages
    Cure Light Wounds
    Detect Secret Doors
    Detect Shadow-world
    Divine Favor
    Disrupt Undead
    Feather Fall
    Invisibility to Undead
    Magic Stone
    Minor Symbol of Ruornil
    Nystul’s Undetectable Aura
    Obscuring Mist
    Protection from Shadow-world
    Rabbit Feet
    Remove Fear
    Sanctuary
    Shield of Faith
    Sleep
    Spider Climb

    2nd Level:
    Aid
    Augury
    Calm Emotions
    Cat’s Grace
    Change Self
    Commanding Presence
    Consecrate
    Cure Moderate Wounds
    Darkvision
    Delay Poison
    Fog Cloud
    Gentle Repose
    Gloom
    Hold Person
    Lesser Restoration
    Levitate
    Locate Object
    Magic Mouth
    Moonbolt (Etheral Bolt)
    Moonlight (Daylight)
    Make Whole
    Remove Paralysis
    See Invisibility
    Shield Other
    Silence
    Sleep of the Dead
    Spiritual Weapon

    3rd Level:
    Alter Self
    Blur
    Continual Flame
    Create Food and Water
    Cure Serious Wounds
    Dispel Magic
    Glyph of Warding
    Halt Undead
    Invisibility
    Invisibility Purge
    Leomund’s Tiny Hut
    Magic Circle Against Shadow-world
    Magic Vestment
    Minor Image
    Mirror Image
    Negative Energy Protection
    Manaspear
    Moon Ray (Searing Light)
    Moonspear
    Phantom Steed
    Prayer
    Remove Blindness/Deafness
    Remove Curse
    Sacred Weapon
    Secret Page
    Shadow-world dismissal
    Tongues

    4th Level:
    Air Walk
    Arcane Eye Clairaudience/Clairvoyance
    Control Light
    Cure Critical Wounds
    Death Ward
    Dimension Door Dimensional Anchor
    Dismissal
    Divination
    Holy Channel
    Imbue with Spell Ability
    Invisibility Sphere
    Iron Heart
    Locate Creature
    Major image
    Minor Globe of Invulnerability
    Mind over Matter
    Neutralize Poison
    Remove Resistance Restoration
    Seal of Hedrada
    Sending
    Smite Shadow (Holy Smite)
    Spell Immunity

    5th Level:
    Atonement
    Break Enchantment
    Commune
    Dispel Shadow-world
    Dream
    Hallow
    Healing Circle
    Improved Invisibility
    Lay to Rest (Like slay living – working on Shadow-world inhabitants)
    Mind Fog
    Multiplicity
    Permanency
    Shadow-world Banishment
    Shadow Walk (Planeshift)
    Spell Resistance
    True Seeing

    6th Level:
    Antimagic Field
    Anti Shadow-world shell
    Banishment
    Contingency
    Find the Path
    Forbiddance
    Globe of Invulnerability Greater Dispelling
    Guards and Wards
    Heal
    Heroes’ Feast
    Legend Lore
    Mord’s Lucubration Rary’s Telepathic Bond Stone to Flesh
    Taldock’s Spell Inhibitor
    Veil
    Wind Walk
    Word of Recall

    7th Level:
    Drawmij’s Instant Summons
    Force Cage
    Greater Healing Circle
    Greater Restoration
    Holy Word
    Persistent Image
    Refuge
    Spell Turning
    Vision

    8th Level:
    Avatar
    Discern Location
    Holy Aura
    Mass Heal
    Maze
    Permanent Image
    Programmed Image
    Project Image
    Protection from Spells Raise Dead
    Recall Champion
    Shadow-world Gate Symbol

    9th Level:
    Freedom
    Foresight
    Incapacitate
    Miracle
    Mord’s Disjunction
    Resurrection
    Shapechange
    Storm of Vengeance
    Temporal Stasis

  3. #3
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    I have been working on this for some time, here is my take on Ruornil:

    Priest of Ruornil

    Priests of Rournil serve as the keepers of the magical lore and as the ever vigilant guardians against the encroachments of the shadow-world into Cerillia.
    Devoted to the God of Magic they boast what is probably the most versatile spell selections of all classes. Their eternal vigil against shadow-world is reflected in their undead-turning abilities decent combat abilities and some unique spells.

    Hit Dice: d6
    Class Skills:
    Alchemy, Concentration, Craft, Diplomacy, Heal, Knowledge, Profession, Scry, Spellcraft, Use Magical Device.
    Skill Points: 2



    Level BAB F R W Special 0 1 2 3 4 5 6 7 8 9
    1 0 2 0 2 Extra Turning 3 2 * * * * * * * *
    2 1 3 0 3 Spurn Shadow's Touch 4 3 * * * * * * * *
    3 2 3 1 3 Moon Magic 1 4 3 2 * * * * * * *
    4 3 4 1 4 Bonus Turning Feat 5 4 3 * * * * * * *
    5 3 4 1 4 5 4 3 2 * * * * * *
    6 4 5 2 5 Moon Magic 2 5 4 4 3 * * * * * *
    7 5 5 2 5 Sealed Life, True Death 6 5 4 3 2 * * * * *
    8 6//1 6 2 6 Bonus Turning Feat 6 5 4 4 3 * * * * *
    9 6//1 6 3 6 Moon Magic 3, True Death 6 5 5 4 3 2 * * * *
    10 7//2 7 3 7 6 5 5 4 4 3 * * * *
    11 8//3 7 3 7 Aura of Courage 6 6 5 5 4 3 2 * * *
    12 9//4 8 4 8 Moon Magic 4, Bonus Turning Feat 6 6 5 5 4 4 3 * * *
    13 9//4 8 4 8 Moonlight Burst 6 6 6 5 5 4 3 2 * *
    14 10//5 9 4 9 6 6 6 5 5 4 4 3 * *
    15 11//6//1 9 5 9 Moon Magic 5 6 6 6 6 5 5 4 3 2 *
    16 12//7//2 10 5 10 Bonus Turning Feat 6 6 6 6 5 5 4 4 3 *
    17 12//7//2 10 5 10 6 6 6 6 6 5 5 4 3 2
    18 13//8//3 11 6 11 Moon Magic 6 6 6 6 6 6 5 5 4 4 3
    19 14//9//4 11 6 11 6 6 6 6 6 6 5 5 4 3
    20 15//10//5 12 6 12 6 6 6 6 6 6 5 5 4 4

    Class Abilities:

    Weapon and Armour Proficiency:
    Priests of Ruornil are proficient in all armour and in the following weapons: dagger, javelin, quarterstaff, sling, halfspear, shortspear and short sword. They can spend feats to learn other weapons normally.

    Turning Undead:
    Priest’s main tool in their fight against shadow-world is their turn undead ability. In addition to turning undead Ruornil’s priests can use this ability to turn creatures native to shadow-world (including halflings) and seal portals to shadow-world. Their particular expertise in this ability is reflected by the Extra Turning feat they gain at first level as a class ability and the one of the: Empower Turning, Heighten Turning and Quicken Turning they are able to pick at every four level hereafter. (Charisma requirements still apply).

    Spells:
    Priests of Ruornil casts spells from their own spell list according to the table. They can not swap their spells for healing. Their bonus spells are based on Wisdom.

    Spurn Shadow’s Touch:
    A 2nd level Priest of Ruornil gains a Saving Throw bonus equal to their wisdom bonus to all draining attacks by shadow-world creatures.

    Moon Magic:
    Ruornil is the Moon God and his power increases under the light of moon. In order for the priest to benefit from the moon magic he has to have unobstructed view of the natural moonlight. Viewing moon through the normal window counts but the reflections in mirror or images in scrying ball or similar device do not. This ability is useless on the night of the new moon (night between 32th and 1st of each month in Cerilian calendar) . Cloudy weather or other atmospheric phenomena can prevent the visibility of the moon and thus disable this ability.
    When the conditions are met, DC of the saving throws against the spells cast by the priest is increased by the Moon Magic level of the priest (one third of priest’s level rounded down). In addition, priest can attempt to use Metamagic feats to try to boost his prepared spells without using higher level spell slots. For each Moon Magic level priest attains he can specify a single metamagic feat that can be used in this way. (Priest still has to have access to that feat in order to use it). The use of the feat is announced when the spell is cast (not when it is prepared) and the success is determined by a check with following DC: 10 + 5 per each level metamagic feat would have otherwise increased the spell by.
    (So it is 25 for Maximize Spell, 15 for Silent Spell etc) Modifiers are:
    +10 during the full moon (13th-20th of each month)
    +5 during the half moon (5th -12th and 21st-28th)
    Only other thing that can modify this role is Priest’s wisdom modifier and some rare items consecrated to Ruornil
    If the check fails, priest has choice of casting the spell without the feat enhancement or losing it. Up to priest’s level worth of enhancement levels can be attempted in a moon-phase (so 9th level priest can try to maximize a spell three times or silence a spell nine times etc.. every 8 days. Failed attempts still count and no attempts can be saved).
    Priest can only boost a spell using his ability if he would have been able to cast a spell of the level the spell would be if boosted regularly using the feat.

    Sealed life:
    At 7th level, priest of Rournil is immune to the energy draining abilities of the shadow-world creatures.

    True Death:
    At 7th level all undead creatures slain by the priest of Ruornil are released from their state and can never again be raised as undead.

    Aura of Courage:
    At 11th level priests of Rournil gain Aura of Courage similar to that of the paladin but only fear effects it helps against are those generated by the creatures and effects of shadow-world.

    Moonlight Burst:
    In stead of two turning attempts priest of Rournil of level 13 and above can choose to deal the damage to all shadow-world creatures within 100 feat from him. Damage is 1d6 for every two levels of the priest. Damage can be halved by a successful reflex saving throw


    Priest of Rournil Spell List:


    0-level:
    Cure Minor Wounds
    Detect Magic
    Detect poison
    Guidance
    Light
    Mending
    Purify Food and Drink
    Resistance
    Dancing Lights
    Disrupt Undead

    1st Level:
    Bless
    Burial Blessing
    Comprehend Languages
    Cure Light Wounds
    Detect Secret Doors
    Detect Shadow-world
    Divine Favor
    Disrupt Undead
    Feather Fall
    Invisibility to Undead
    Magic Stone
    Minor Symbol of Ruornil
    Nystul’s Undetectable Aura
    Obscuring Mist
    Protection from Shadow-world
    Rabbit Feet
    Remove Fear
    Sanctuary
    Shield of Faith
    Sleep
    Spider Climb

    2nd Level:
    Aid
    Augury
    Calm Emotions
    Cat’s Grace
    Change Self
    Commanding Presence
    Consecrate
    Cure Moderate Wounds
    Darkvision
    Delay Poison
    Fog Cloud
    Gentle Repose
    Gloom
    Hold Person
    Lesser Restoration
    Levitate
    Locate Object
    Magic Mouth
    Moonbolt (Etheral Bolt)
    Moonlight (Daylight)
    Make Whole
    Remove Paralysis
    See Invisibility
    Shield Other
    Silence
    Sleep of the Dead
    Spiritual Weapon

    3rd Level:
    Alter Self
    Blur
    Continual Flame
    Create Food and Water
    Cure Serious Wounds
    Dispel Magic
    Glyph of Warding
    Halt Undead
    Invisibility
    Invisibility Purge
    Leomund’s Tiny Hut
    Magic Circle Against Shadow-world
    Magic Vestment
    Minor Image
    Mirror Image
    Negative Energy Protection
    Manaspear
    Moon Ray (Searing Light)
    Moonspear
    Phantom Steed
    Prayer
    Remove Blindness/Deafness
    Remove Curse
    Sacred Weapon
    Secret Page
    Shadow-world dismissal
    Tongues

    4th Level:
    Air Walk
    Arcane Eye Clairaudience/Clairvoyance
    Control Light
    Cure Critical Wounds
    Death Ward
    Dimension Door Dimensional Anchor
    Dismissal
    Divination
    Holy Channel
    Imbue with Spell Ability
    Invisibility Sphere
    Iron Heart
    Locate Creature
    Major image
    Minor Globe of Invulnerability
    Mind over Matter
    Neutralize Poison
    Remove Resistance Restoration
    Seal of Hedrada
    Sending
    Smite Shadow (Holy Smite)
    Spell Immunity

    5th Level:
    Atonement
    Break Enchantment
    Commune
    Dispel Shadow-world
    Dream
    Hallow
    Healing Circle
    Improved Invisibility
    Lay to Rest (Like slay living – working on Shadow-world inhabitants)
    Mind Fog
    Multiplicity
    Permanency
    Shadow-world Banishment
    Shadow Walk (Planeshift)
    Spell Resistance
    True Seeing

    6th Level:
    Antimagic Field
    Anti Shadow-world shell
    Banishment
    Contingency
    Find the Path
    Forbiddance
    Globe of Invulnerability Greater Dispelling
    Guards and Wards
    Heal
    Heroes’ Feast
    Legend Lore
    Mord’s Lucubration Rary’s Telepathic Bond Stone to Flesh
    Taldock’s Spell Inhibitor
    Veil
    Wind Walk
    Word of Recall

    7th Level:
    Drawmij’s Instant Summons
    Force Cage
    Greater Healing Circle
    Greater Restoration
    Holy Word
    Persistent Image
    Refuge
    Spell Turning
    Vision

    8th Level:
    Avatar
    Discern Location
    Holy Aura
    Mass Heal
    Maze
    Permanent Image
    Programmed Image
    Project Image
    Protection from Spells Raise Dead
    Recall Champion
    Shadow-world Gate Symbol

    9th Level:
    Freedom
    Foresight
    Incapacitate
    Miracle
    Mord’s Disjunction
    Resurrection
    Shapechange
    Storm of Vengeance
    Temporal Stasis

  4. #4
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    Has anyone done any converting for Haelyn?
    Abbess Allessandra
    from the United Provinces of Haelyn
    "On your knees...to pray!"

  5. #5
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    NO I havent made any convertion of Haelyn.

    But I made an convertion of Belinik, Kriesha and Laerme. They seem to be working fine... but there are some discussion in my group about them.

    If any one want one please send me a line and I will drop it of in your mailbox ( I wont send it here because nobody cares to read it... at least I would not read Rournil... sorry!)

    I will convert Haelyn but it wont be done right away because of the exams I am taking now.

    But wait for a month or two and I will get it done.

  6. #6
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    Thanks Sivar! I will look forward to it. I will see if I can find any goodies
    while we are both taking finals.
    Abbess Allessandra
    from the United Provinces of Haelyn
    "On your knees...to pray!"

  7. #7
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    Bramadan,

    Your posting was great but would be more beneficial to people if you posted in the writers guild. If you did any work on the other gods I think people would appreciate it if you posted them there too.

    Great work.
    Lord Eldred
    High Councilor of the
    United Provinces of Cerilia
    "May Haelyn bring justice to your realm"

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