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Thread: Orogs
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09-26-2002, 03:59 AM #1
"WotC`s Rich Baker posted the table of contents for Races of Faerun (slated
for March 2003) on the Realms-L list (scooper: Jason)"
quoted from http://www.enworld.org/
Chapter Five: Half-orcs and Orcs
-Gray Orc
-Half-orc
-Mountain Orc
-Orog
I`m keen on that last one. As I mentioned in the deep past, I rather
reverse the order played out above. Orog is my standard, and orc is a
runtish sub-species used as slaves. But, I am very interested in seeing
what the official Orog material looks like. So far I`ve just been using
orcs with 3 levels of warrior. I have visions of a tougher orog than the
one on the BR card, but I am eager to see what they do with it.
Two of the PrC`s look intriguing.
-Battlerager
-Orc Warlord
The first for reasons of Rjurik interest, the second for its adaptability
for orogs. With the Bloodskull Barony a perpetual source of potential
combat, such things wet my appitite.
If someone gets this book, do let inquiring minds know what`s convertable to
BR.
Kenneth Gauck
kgauck@mchsi.com
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09-28-2002, 12:15 PM #2
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Hummm... I understand it right? Did Forgotten "borrowed" the orogs from Birthright? It appears everything can be found in Faerun!
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09-28-2002, 03:05 PM #3
----- Original Message -----
From: "Sir Justine" <brnetboard@TUARHIEVEL.ORG>
Sent: Saturday, September 28, 2002 7:15 AM
> Hummm... I understand it right? Did Forgotten "borrowed" the
> orogs from Birthright? It appears everything can be found in Faerun!
I`m not sure how unique they were to BR. Orogs were a tougher version of
orc, in the same way hobgoblins were tougher goblins, and flind were tougher
gnolls. With the 3e idea of just adding character levels to monsters, there
is less need for tougher versions of familiar monsters (note I have been
satisfactorily using orcs with 3 warrior levels for orogs). In the case of
goblins, one of the things they did was to change the favored class, so that
goblins prefer advancing as rogues and hobgoblins as warriors or fighters.
I assume that whenever orogs (or flinds) are added back in it will not be as
general monsters, that being made unneccesary by character levels, but as
special alternate versions in specific settings, or as the suppliments for
those who like oodles of monsters.
Kenneth Gauck
kgauck@mchsi.com
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09-28-2002, 03:36 PM #4
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On Sat, 28 Sep 2002, Sir Justine wrote:
> Hummm... I understand it right? Did Forgotten "borrowed" the orogs
> from Birthright? It appears everything can be found in Faerun!
What? No. Orogs have been a staple of D&D monster lists since long
before BR, and I think it`s a travesty that they weren`t included in the
3e Monster Manual.
They were given a prominent place in BR to differentiate the setting from
others, like FR and Grayhawk, in which the orc is the primary evil
humanoid race.
Personally, I prefer a more Tolkienesque genetics, so all the humanoids
(goblin, hobgoblin, orc, bugbear, orog, ogre) are pretty much one species.
--
Communication is possible only between equals.
Daniel McSorley- mcsorley@cis.ohio-state.edu
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09-28-2002, 03:39 PM #5Let me claim your Birthright!!
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09-28-2002, 04:47 PM #6
----- Original Message -----
From: "daniel mcsorley" <mcsorley@CIS.OHIO-STATE.EDU>
Sent: Saturday, September 28, 2002 9:52 AM
> Personally, I prefer a more Tolkienesque genetics, so all the humanoids
> (goblin, hobgoblin, orc, bugbear, orog, ogre) are pretty much one species.
As they are in traditional folklore. The original authors of D&D monsterdom
consciously sought to consider each permutation a seperate monster as a
source of variety. So kobalds (German for goblin) are not goblins in
Brectur, but a seperate monster type. So, when they made medua and gorgon
two seperate monsters, I rather think they were following their design
philosophy, and not acting out of ignorance.
Kenneth Gauck
kgauck@mchsi.com
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09-28-2002, 04:47 PM #7
----- Original Message -----
From: "Raesene Andu" <brnetboard@TUARHIEVEL.ORG>
Sent: Saturday, September 28, 2002 10:39 AM
> There is nothing to say that they are not. Perhaps centuries of
> enslavement by the elves stunted the growth of the goblins :)
I rather think that hobgoblins and goblins are one species. Being rather
cruel, they deny the runts and reward the larger young. So that only the
hobgoblins have grown to full size and strength. The goblins, smaller and
weaker to begin with, turn more towards stealth and cunning to avoid getting
lost entirely in the search for rewards in goblin society.
Kenneth Gauck
kgauck@mchsi.com
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09-28-2002, 06:17 PM #8
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On Sat, 28 Sep 2002, Kenneth Gauck wrote:
> > Personally, I prefer a more Tolkienesque genetics, so all the humanoids
> > (goblin, hobgoblin, orc, bugbear, orog, ogre) are pretty much one species.
>
> As they are in traditional folklore. The original authors of D&D monsterdom
> consciously sought to consider each permutation a seperate monster as a
> source of variety. So kobalds (German for goblin) are not goblins in
> Brectur, but a seperate monster type. So, when they made medua and gorgon
> two seperate monsters, I rather think they were following their design
> philosophy, and not acting out of ignorance.
I didn`t really accuse them of ignorance, just that I didn`t like it. You
can do just as well by statting out the orc species using levels, and
giving them names based on minor variations. A goblin would be a commoner
orc, with 1d6 hp. A hobgoblin might be a warrior, etc. Give them levels,
make their favored class variable like humans, and you can get pretty much
what they have now. Ogres might be far enough off the common stock to get
their own species writeup.
--
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Daniel McSorley- mcsorley@cis.ohio-state.edu
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09-28-2002, 06:45 PM #9
Speaking of orogs... shouldn`t they be included as a list of possible
character races in a 3e version of BR? Goblins were also excluded from the
list in the Rulebook.
Gary
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09-29-2002, 07:47 AM #10
Gary:
> Speaking of orogs... shouldn`t they be included as a list of
> possible character races in a 3e version of BR? Goblins were
> also excluded from the list in the Rulebook.
Hear hear!
I think that all the humanoid monster races should be included as
potential playing material for BR - gnolls, orogs, and goblins of every
shape and size.
These creatures are at least as playable as Sidhe or Vos characters :)
--
John Machin
(trithemius@paradise.net.nz)
-----------------------------------
"Nothing is more beautiful than to know the All."
Athanasius Kircher, Ars Magna Sciendi.
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