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  1. #31
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    On Tue, 2002-09-24 at 00:24, daniel mcsorley wrote:

    On Mon, 23 Sep 2002, Ariadne wrote:
    > I know, that some think of halfelves as a mistake of nature (or their
    > parents, if you want). They might be hybrids, but certainly no
    > template.

    Um, all the races in 3e D&D are represented by templates applied to the
    base character. A dwarf is a base character with +2 con, -2 cha, and a
    couple of other bits tacked on. That`s a template.

    Congrats, you know what a template is. But not a race right?

    Half-elves are a beautiful thing. They aren`t a race or a template.

    --
    Communication is possible only between equals.
    Daniel McSorley- mcsorley@cis.ohio-state.edu

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  2. #32
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    On Tue, 2002-09-24 at 01:10, Ryan B. Caveney wrote:

    On Mon, 23 Sep 2002, Peter Lubke wrote:

    > I`m not doing away with the concept entirely - just questioning the
    > validity of the original assumption that it is a race apart.

    As I see it, there are four ways to play it.

    Good coverage, reasoned rationale.
    There is also a fantasy-style interbreeding that does not make elves and
    humans inter-fertile but rather the elves could have the
    power/ability/natural reproductive system of quickening a child when
    great love or great need is present - such a magical union need not be a
    blending of two species at all. Given the "elves are creatures of
    starlight and pixie dust" (whether this is literal or not is unimportant
    - it`s meant as a description of the wide gap between elves and
    whatever) - I think that for Cerilia, it will be my choice.

    You could also have a common ancestry theory. Elves and humans are
    descended from the same roots - this does not fit in many fantasy
    situations where there are separate creation myths for each species.


    One: There is no such thing as a half-elf. Elves and humans are not
    interfertile any more than eagles and squid are. No need to define them,
    since they do not exist. All "canon" half-elves must be revised to be one
    or the other. They do not exist, so are not a race apart.

    Two: Half-elves are the offspring of an elf and a human, and they are
    sterile just as mules are. No need to worry about 1/32nd elves. The D&D
    half-elf "race" is just as easy to justify and apply as the mule entry in
    the MM. They are a race apart for a firm, "scientific" reason.

    Three: Half-elves are the offspring of an elf and a human, and they are
    fertile just as their parents are. Now we do need to worry about people
    as mixed as Arwen Undomiel (reading the genealogies carefully, she is
    technically 25/32nds elf (mixing four distinct kindreds of the same, mind
    you), 5/16ths human and 1/32nd Maia, being descended from every single
    interspecies mating in First Age history). How shall we represent them in
    game terms? Three categories, as the present system uses, is not a bad
    first approximation. The trouble comes when drawing the lines. 0-24%,
    25-75% and 76-100% would be just fine if all characteristics were
    continuous and finite: you just average the parents on every trait you can
    imagine, and then apply a small random factor for variety.
    Unfortunately, in BR we have two binary traits: immortality and wizardry.
    What is the normal lifespan of a half-elf? The average of infinity and
    anything is still infinity. However, I feel that human blood should be
    weak and corrupting from the Sidhelien POV, so IMO any human ancestry at
    all makes a person at most a half-elf. OTOH, it is said that one needs a
    bloodline or "elven blood" to be able to practice wizardry. How much is
    enough? To take LoTR again, when in the recent movie version Aragorn
    speaks of having "the same blood" as Isildur, he is being extremely
    poetic, as over 3000 years intervene, and perusal of the king lists makes
    the difference about 35 generations. Should that make him a half-elf in
    D&D terms? (Certainly it made him a man far above normal men, as at the
    start of the book he is already 87 years old, and lives to be 210!) If
    so, then half of Cerilia would be populated by such "half"-elves, all
    capable of full wizard magic. I think if one were to apply this sort of
    model to BR, the proper fractions would be to place those from at least
    1/8 elf to anything less than completely elf into the middle category, for
    simplicity generally known as "half"-elves. They are not a race apart,
    but for game mechanical purposes it is generally more convenient to model
    them as if they were (for example, since no bonus or penalty is bigger
    than +/-2, there`s no point in more categorization than 0,+/-1,+/-2).

    Four: half-elves are a different race entirely. Elves and humans are not
    interfertile, so "half-elf" is perhaps the wrong name for this race, as
    they have some other source. This is in fact the case IMC, as ISTR
    posting to the list about only a few months ago. This race, no more
    literally half an elf than a guinea pig is literally a pig from Guinea, is
    then as deserving of a D&D "race" as are elves, humans, dwarves, etc.
    However, they ought to have some connection that inspired the name in the
    first place. They are a race apart, due to the logical structure of the
    universe.

    IMC, I use the fourth option. Most humans think the third is true, but
    the real story is that "half-elves" are actually a different species of
    being from either elves or humans, who were originally created by the
    elves (and dragons?), as a sort of servitor race and experiment in
    understanding the psychodynamics of mortals, and have maintained
    themselves by means of breeding true (by explictly strangely magical
    means) as "pure" "half"-elves with each other and both humans and
    Sidhelien (while simultaneously not replacing the humans because both
    humans and elves find them very strange, and rather creepy if their true
    origins are known). IMC, most humans who think they`ve met elves have in
    fact only met half-elves, working as the public faces of their masters,
    getting their hands dirty dealing with the filthy, verminous humans. If
    they`d met *real*, *full* elves, they`d be *much* more frightened.


    Ryan Caveney

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  3. #33
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    On Tue, 2002-09-24 at 04:31, Ryan B. Caveney wrote:

    On Mon, 23 Sep 2002, Kenneth Gauck wrote:

    > From: "Ryan B. Caveney" <ryanb@CYBERCOM.NET>
    >
    > > What is the normal lifespan of a half-elf? The average of infinity
    > > and anything is still infinity.
    >
    > What if elven life spans are not actually infinite, but just approach
    > infinity as a limit? Then we could use calculus to to find the proper
    > age of a half-elf. ;-)

    *grin* Now you`re speaking my language. I suppose we could work out
    complete actuarial tables for the elves, but for some probability
    distributions, you could still manage an infinite average even if the
    probability of living longer than a few thousand years was vanishingly
    small (it`s that old "so what is 0 times infinity, anyway?" problem).

    But to talk more seriously about BR, what *do* people feel half-elf
    lifespans should be (assuming, of course, you think they should exist at
    all)? I realize this is influenced by the varying opinions on the reality
    of Sidhelien immortality (personally, I like it to be literal, at least in
    Tolkien`s "ever youthful barring violence" sense, rather than figurative),
    but that should only flavor the discussion, not control it. I like them
    to seem immortal to humans and evanescent to elves; this seems as if it
    should put them somewhere in the 500-1000 range. Comments?

    What if immortality is related to the Sidhelien life-style (good clean
    living caring for nature, nothing bad in your body kind of thing)? Then
    technically their bodies simply don`t age - although they can still die
    of course. Certain events in their lifetime might age them slightly but
    not on the day-to-day basis that other races do.

    In such cases a half-elf raised with elves would be similarly
    influenced. Violence and adventuring outside (where the customs of other
    peoples are by necessity adopted even temporarily) will slowly age the
    character - even an elf character - although returning to the forest
    homes can return the character to a state of statsis. (does that last
    phrase even make sense)



    Ryan Caveney

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  4. #34
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    On Tue, 2002-09-24 at 04:50, Gary Foss wrote:

    daniel mcsorley writes:

    >> I know, that some think of halfelves as a mistake of nature (or their
    >> parents, if you want). They might be hybrids, but certainly no
    >> template.
    >
    > Um, all the races in 3e D&D are represented by templates applied to the
    > base character. A dwarf is a base character with +2 con, -2 cha, and a
    > couple of other bits tacked on. That`s a template.

    I think part of the problem with the "race apart" concept is the simple use
    of templates to express racial characteristics. Templates, of course, are
    also used to describe half-dragons, half-celestials, half-fiends, as well as
    things like ghosts and vampires. Many people like the idea that
    awnsheghlien are expressed as a template. Half-elves are "a race apart" in
    that they have their own template, but they aren`t "a race apart" in the
    sense that I think some folks are taking that term to mean. Templates
    define racial characteristics, but the issue apparently being raised
    originally was whether or not half-elves should be different enough from
    either elves or humans to warrant their own template. Most folks say "yes"
    particularly given the assumption that so many other racial mixes are
    represented as a template using characteristics of each parent.

    Chicken and egg syndrome here. The `half-elf` was the first half-breed -
    which was rationale for the others I think. I don`t think you can then
    argue that the existence of the others explains the half-elf.

    But enough of this I think. Whether they are a race apart or not - I was
    not suggesting abandoning the concept of the half-elf. I think that
    given the arguments presented already - there is a good reason to
    abandon their template - as there is sufficient variation within
    templates to explain the elf characteristics in an (half-)human, and the
    human characteristics in an (half-)elf without the need for a hybrid
    template.

    The name `half-elf` is significant itself -- it implies that the
    character is human - with some elf. That is, we only need to mention the
    `taint` so to speak (no disrespect intended). But most players want a
    character that is almost all elf with just enough human to avoid the
    restrictions on elves - such a character is more properly an elf - or if
    you prefer a `half-human`, that is an elf with some human
    characteristics.


    As for half-elves being a mistake of nature... that`s possible. But if they
    are humans and elves were probably the first mistake....

    Gary

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  5. #35
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    At 02:24 PM 9/24/2002 +1000, Peter Lubke wrote:

    > I think part of the problem with the "race apart" concept is the
    > simple use
    > of templates to express racial characteristics. Templates, of
    > course, are
    > also used to describe half-dragons, half-celestials, half-fiends, as
    > well as
    > things like ghosts and vampires. Many people like the idea that
    > awnsheghlien are expressed as a template. Half-elves are "a race
    > apart" in
    > that they have their own template, but they aren`t "a race apart" in the
    > sense that I think some folks are taking that term to mean. Templates
    > define racial characteristics, but the issue apparently being raised
    > originally was whether or not half-elves should be different enough from
    > either elves or humans to warrant their own template. Most folks say
    > "yes"
    > particularly given the assumption that so many other racial mixes are
    > represented as a template using characteristics of each parent.
    >
    >Chicken and egg syndrome here. The `half-elf` was the first half-breed -
    >which was rationale for the others I think.

    That may be, though I think for someone who normally lauds the earlier
    rules this is a strange place to make a departure.... No grand eloquence
    to the early incarnation of the half-elf like that of the 1 minute combat
    round or the arcane numerology of the -10 rule? Weren`t the early D&D game
    designers much closer to the source of their thinking on the
    subject? Surely you`re faith hasn`t waivered.... (More on this in a moment.)

    >I don`t think you can then argue that the existence of the others explains
    >the half-elf.

    No? Why not?

    Even if that argument isn`t convincing, however, it wasn`t what I was tryng
    to suggest. What I was trying to get at was that the term "a race apart"
    is misleading. It expresses the half-elf template as being as different
    from either the elven template or the human template as they are from one
    another when, in fact, the template is a mix of both. Describing
    half-elves as "a race apart" gives the impression that the mating of a
    human and an elf makes for a goblin child. The term "a race apart" is
    incorrectly applied to the mixing of two races when the templates in
    question is very similar to both the races from which it is derived.

    Anyway, I`m not arguing that the existence of others explains the
    half-elf. I`m arguing that half-elves as similar to, but using slightly
    different stats from humans and elves, fits into the standard that has been
    around since the beginning of the game. Ignore the half-elf for a
    moment. D&D assumes that many crossed creatures, whether they come from
    mating or not, will have attributes of both (or all three, all four) of the
    creatures from which they are derived. There are scads of examples of
    this. Again--still ignoring half-elves--we could include from very early
    in the game half-orcs, minotaurs, monstrous creatures like chimeras and
    sphinxes. Later D&D racial/monstrous combinations produced cambions,
    gorgimera, yuan ti, half-dragons, half-ogres, half-giants, half-etc. There
    are probably dozens more that we could find if we cared to go through 30 or
    so years of D&D products. (But let`s not.) Each of these creatures has
    characteristics derived from both their parents (or whatever the entities
    are upon which they are based) and usually represent a middle ground
    between those two (or three+.)

    OK, with that in perspective let`s now take a look at the half-elf. You`re
    saying that in this particular case half-elves should take on the
    characteristics of one or the other of their parents. Of course, there is
    a rationale for doing so--Tolkien`s half-elves. To me, that`s all you need
    to justify such a decision. In fact, "I feel like it" is grounds enough.

    BUT.

    There`s been a standard in place here for a long time. It`s cool to throw
    out that standard for an exceptional case, but I would suggest that not
    only are half-elves not an exceptional case, they fit right in there along
    with the rest. Tolkien`s elves could choose to be elf or human but that
    choice was all wrapped up in the cosmology of his setting, which is mostly
    lacking in most D&D settings. (In actuality the Tolkien half-elf choice
    was elf or super long-lived human hybrid--with an eternal soul in place of
    eternal youth--and more mystical powers than a typical human.) BR elves
    are closer to the Tolkien standard of elfdom, but there are still
    significant differences, and the campaign setting already has a pretty big
    background cosmology that differs in significant respects from Tolkien`s.

    >But enough of this I think. Whether they are a race apart or not - I was
    >not suggesting abandoning the concept of the half-elf. I think that given
    >the arguments presented already - there is a good reason to
    >abandon their template - as there is sufficient variation within templates
    >to explain the elf characteristics in an (half-)human, and the human
    >characteristics in an (half-)elf without the need for a hybrid template.

    I`m going to suggest that there aren`t enough elven characteristics in the
    human template to express the half-elf, nor are there enough human
    characteristics in the elven template to express the half-elf. Besides,
    it`s just so easy, sensible and in keeping with the standard to pick a few
    traits from either template to come to a middle ground....

    >The name `half-elf` is significant itself -- it implies that the character
    >is human - with some elf. That is, we only need to mention the `taint` so
    >to speak (no disrespect intended).

    Unless there are again definitions to these terms being applied that I`m
    unaware of, "half-elf" implies that the character is half elven and half
    human. A character "with some elf" or "tainted" would be something less
    than "half." There are a couple of examples of how having a small amount
    of elven blood can influence a character, and I think those might be better
    to portray a character with something less than 1/4 elven heritage.

    >But most players want a character that is almost all elf with just enough
    >human to avoid the restrictions on elves - such a character is more
    >properly an elf - or if you prefer a `half-human`, that is an elf with
    >some human characteristics.

    That`s news to me. I`ve never had a player express that that was what they
    were after in playing a half-elf character. I`ve played a few myself and
    that particular dichotomy never occurred to me. I always figured
    half-elves got about half their characteristics (game mechanical and
    otherwise) from each of their parents.

    Gary

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  6. #36
    Site Moderator geeman's Avatar
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    At 11:10 AM 9/23/2002 -0400, Ryan B. Caveney wrote:

    >Elves and humans are not interfertile any more than eagles and squid are.

    OK, did anyone else read that and immediately start thinking of what the
    stats for the eagle-squid might be, or was it just me? Appearing soon, a
    new awnshegh: The Squeagle!

    Gary

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    On Tue, 2002-09-24 at 15:35, Gary wrote:

    At 02:24 PM 9/24/2002 +1000, Peter Lubke wrote:



    That may be, though I think for someone who normally lauds the earlier
    rules this is a strange place to make a departure.... No grand eloquence
    to the early incarnation of the half-elf like that of the 1 minute combat
    round or the arcane numerology of the -10 rule? Weren`t the early D&D game
    designers much closer to the source of their thinking on the
    subject? Surely you`re faith hasn`t waivered.... (More on this in a moment.)

    In this case, yes, I don`t think that they should have introduced the
    half-elf, or the wood elf, the valley elf, the grugarch, the dark elf as
    anything other than variations within the elf race -- most of which were
    eventually dropped anyway. Elf was quite sufficient.


    >I don`t think you can then argue that the existence of the others explains
    >the half-elf.

    No? Why not?

    Even if that argument isn`t convincing, however, it wasn`t what I was tryng
    to suggest. What I was trying to get at was that the term "a race apart"
    is misleading. It expresses the half-elf template as being as different
    from either the elven template or the human template as they are from one
    another when, in fact, the template is a mix of both. Describing
    half-elves as "a race apart" gives the impression that the mating of a
    human and an elf makes for a goblin child. The term "a race apart" is
    incorrectly applied to the mixing of two races when the templates in
    question is very similar to both the races from which it is derived.

    Anyway, I`m not arguing that the existence of others explains the
    half-elf. I`m arguing that half-elves as similar to, but using slightly
    different stats from humans and elves, fits into the standard that has been
    around since the beginning of the game.

    Oh, okay then.

    Ignore the half-elf for a
    moment. D&D assumes that many crossed creatures, whether they come from
    mating or not, will have attributes of both (or all three, all four) of the
    creatures from which they are derived. There are scads of examples of
    this. Again--still ignoring half-elves--we could include from very early
    in the game half-orcs, minotaurs, monstrous creatures like chimeras and
    sphinxes. Later D&D racial/monstrous combinations produced cambions,
    gorgimera, yuan ti, half-dragons, half-ogres, half-giants, half-etc. There
    are probably dozens more that we could find if we cared to go through 30 or
    so years of D&D products. (But let`s not.) Each of these creatures has
    characteristics derived from both their parents (or whatever the entities
    are upon which they are based) and usually represent a middle ground
    between those two (or three+.)

    Somewhat generalizing here, but going with the theme of the argument ...
    (while reserving rebuttal in many instances)


    OK, with that in perspective let`s now take a look at the half-elf. You`re
    saying that in this particular case half-elves should take on the
    characteristics of one or the other of their parents. Of course, there is
    a rationale for doing so--Tolkien`s half-elves. To me, that`s all you need
    to justify such a decision. In fact, "I feel like it" is grounds enough.

    BUT.

    There`s been a standard in place here for a long time. It`s cool to throw
    out that standard for an exceptional case, but I would suggest that not
    only are half-elves not an exceptional case, they fit right in there along
    with the rest.

    They are in fact the prototype of many of them. Others are real hybrids
    or even failed magical duplication/cloning/whatever (rebutting the
    earlier generalization now). So, no, I don`t think that they `fit right
    in there along with the rest`. But again, following the argument as it
    applies to *some* ...

    Tolkien`s elves could choose to be elf or human but that
    choice was all wrapped up in the cosmology of his setting, which is mostly
    lacking in most D&D settings. (In actuality the Tolkien half-elf choice
    was elf or super long-lived human hybrid--with an eternal soul in place of
    eternal youth--and more mystical powers than a typical human.) BR elves
    are closer to the Tolkien standard of elfdom, but there are still
    significant differences, and the campaign setting already has a pretty big
    background cosmology that differs in significant respects from Tolkien`s.

    Is that it? ... (disappointment) started out as a possible real
    argument. Am I missing something? And your point is?


    >But enough of this I think. Whether they are a race apart or not - I was
    >not suggesting abandoning the concept of the half-elf. I think that given
    >the arguments presented already - there is a good reason to
    >abandon their template - as there is sufficient variation within templates
    >to explain the elf characteristics in an (half-)human, and the human
    >characteristics in an (half-)elf without the need for a hybrid template.

    I`m going to suggest that there aren`t enough elven characteristics in the
    human template to express the half-elf, nor are there enough human
    characteristics in the elven template to express the half-elf. Besides,
    it`s just so easy, sensible and in keeping with the standard to pick a few
    traits from either template to come to a middle ground....

    >The name `half-elf` is significant itself -- it implies that the character
    >is human - with some elf. That is, we only need to mention the `taint` so
    >to speak (no disrespect intended).

    Unless there are again definitions to these terms being applied that I`m
    unaware of,

    Common English language usage. (which I`m told is not so common on the
    web - so I apologize)
    The implied other `half` is human, with elf forming up to 50% -- more
    correctly, in th English-speaking world, we`d use a term like
    `part-Chinese` to describe someone who had some Chinese ancestry with
    the other parts undefined - but assumed to be whatever the dominant
    culture of the locale is. (The dominant culture in Cerilia and most D&D
    worlds is human). In fact full-blooded rarely (I can`t think of an
    example but just in case) means 100% pure ancestry. Without going
    all-ethnic and risking overtures of politically incorrect racial tones
    -- and remember that the term half-elf was composed 50 years ago --
    half-`xxxxx` (insert race here) may simply imply a mixed heritage
    (apologies to Arwen Evenstar) with no distinct ratio being implied.

    "half-elf" implies that the character is half elven and half
    human.

    Gee, and here I thought we`d established that as total fiction. In fact
    I thought that was the one thing that had been 100% established. (
    Except in Ryan`s case 4. ) `half` as NOT meaning 50% in this case.

    A character "with some elf" or "tainted" would be something less
    than "half." There are a couple of examples of how having a small amount
    of elven blood can influence a character, and I think those might be better
    to portray a character with something less than 1/4 elven heritage.

    >But most players want a character that is almost all elf with just enough
    >human to avoid the restrictions on elves - such a character is more
    >properly an elf - or if you prefer a `half-human`, that is an elf with
    >some human characteristics.

    That`s news to me. I`ve never had a player express that that was what they
    were after in playing a half-elf character. I`ve played a few myself and
    that particular dichotomy never occurred to me. I always figured
    half-elves got about half their characteristics (game mechanical and
    otherwise) from each of their parents.

    Actually I`ve never played a half-elf, a full elf yes. In fact they`ve
    been pretty rare in my campaigning - one does come to mind - and there
    the motivation was to play a ranger character that had immediate access
    to priest spells (half-elf ranger-cleric, yeah it was an old 1e
    campaign). Oh and a half-elf priest-magic-user, whose motivation were to
    get more spells than usual at early levels (being a first level mage
    sucks). And I`ve never had to DM a half-elf either (that I can
    remember).

    It is rare in my experience to find a player that chooses his or her
    character based on background or personality rather than ability - what
    they can do.(actually both the above characters were played by female
    players -- not enough of a sample for real statistics but given the
    ratio of male to female role-players very interesting) i.e I`ve seen
    players decide to play halflings `because they make better thieves` or
    dwarves `because they have more hit points and better saving throws`.
    (not that this is necessarily wrong but it does go to the question of
    motive)

    [will Argus the goat-god forgive my generalization here?] -- campaign
    joke. Really. In one of my campaigns a player wanted to play a goat-god
    -- actually wanted to play an insane character who thought he was a god
    (of goats) -- ever adventured with someone who insists on bringing a
    herd of goats with him? (it didn`t work out - my character and another
    tried to `release the goats` - they smell and it`s real hard to move
    fast or sneak up on anything with a herd of goats around - this ended up
    splitting the party and creating a character vendetta -- fun but quite
    silly. OH, the point .. yes .. the character class of the character was
    priest (not god - although where he got his spells from was never fully
    explained). Now this is a `class` not a `race` example but the
    distinction in motive is the same.

    Neither of the above players wished to play a half-elf because they
    wanted the challenge of dealing with a hybrid heritage, but because they
    wanted the advantage of that heritage.

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  8. #38
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    On Tue, 2002-09-24 at 17:07, Gary wrote:

    At 11:10 AM 9/23/2002 -0400, Ryan B. Caveney wrote:

    >Elves and humans are not interfertile any more than eagles and squid are.

    OK, did anyone else read that and immediately start thinking of what the
    stats for the eagle-squid might be, or was it just me? Appearing soon, a
    new awnshegh: The Squeagle!

    Can`t wait for the template.....seriously, you mentioned it - let`s see
    it!


    Gary

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  9. #39
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    Originally posted by Peter Lubke

    Half-elves are a beautiful thing. They aren`t a race or a template.
    If we have discussed enough, that a halfelf is no race, no culture AND no template, what is he then (apart from hybrid)?


    @all Birthright-L users: If you quote something, please delete or mark the rest somehow, if possible. After quoting someone a third time, no one can realize, what actually is written! It's very confusing to read something a third time and realize then, it's only a quote... (sorry for the off topic)
    May Khirdai always bless your sword and his lightning struck your enemies!

  10. #40
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    On Tue, 2002-09-24 at 22:26, Ariadne wrote:

    This post was generated by the Birthright.net message forum.
    You can view the entire thread at: http://www.birthright.net/read.php?TID=958

    Ariadne wrote:
    Originally posted by Peter Lubke

    Half-elves are a beautiful thing. They aren`t a race or a template.
    If we have discussed enough, that a half elf is no race, no culture AND no template,
    what is he then (apart from hybrid)?


    A role-playing opportunity?
    Realistically Gary is correct, they are too ingrained into the game to
    be done away with. (much like paladins are!) But perhaps we don`t need
    to work so hard on making them different. Maybe all they are is a hybrid
    - under most of the explanations I`ve heard so far, that`s all that`s
    justified. (Ryan`s choice 4 being a standout exception)

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