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  1. #21
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "Sir Justine" <brnetboard@TUARHIEVEL.ORG>
    Sent: Monday, September 09, 2002 9:28 PM


    > The only point [where] I criticize Scry is that, as a rule, I
    > think it`s weak because it isn`t connected with the other
    > rules. As I said, only ONE skill for magic is something I
    > don`t agree with. I will certainly work on linking skills to
    > magic IMC.

    One thing to do to expand Scry`s use is to use that skill for every
    Clairaudience/ Clairvoyance, Arcane Eye, Detect Scrying, and Prying Eyes
    attempt. How widely you spread that net is up to you. I`m not including
    Detect and Locate spells where you just get a general sense that some object
    or a source of evil is "over there". But, you could.

    Kenneth Gauck
    kgauck@mchsi.com

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  2. #22
    Site Moderator Ariadne's Avatar
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    Originally posted by geeman

    Could you give us the gist? I don`t have that particular text. How would that feat work?
    I don't have the particular text of the "dragon blood" feat in the moment too, but a character of my has it. As I remember:

    You can take it only at first level. Prerequisites: Cha 13.

    If you have this feat, make a search check DC 15 and you can detect magic at an item, you touch. If you make a search check DC 20, you can detect magic at an item, you are close at (you needn't to touch it).


    The "detect bloodline" feat wouldn't be identical to this, but may be familiar.
    May Khirdai always bless your sword and his lightning struck your enemies!

  3. #23
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    If you make a skill out of "bloodline detection", this thing becomes too normal - it would be a problem to make a dectection roll everytime you see people. on the other side this is exactly the "highlander" effect.

    A feat is more unique, not every blooded will have it. like Ariadne pointed out, some kind of search DC might be possible.
    my purpose is now to lead you into the Pallace where you shall have a clear and delightful view of all those various objects, and scattered excellencies, that lye up and down upon the face of creation, which are only seen by those that go down into the Seas, and by no other....

  4. #24
    Site Moderator geeman's Avatar
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    At 03:07 PM 9/11/2002 +0200, Azrai wrote:

    >If you make a skill out of "bloodline detection", this thing becomes too
    >normal - it would be a problem to make a dectection roll everytime you see
    >people. on the other side this is exactly the "highlander" effect.
    >
    >A feat is more unique, not every blooded will have it. like Ariadne
    >pointed out, some kind of search DC might be possible.

    One of the reasons I avoid using feats for this kind of thing is because
    the mechanic of feats is rather static. A skill allows a character to
    incrementally increase his talent, and in a case like this one I wanted to
    have the DC increase to infinity based on the "base DC" which came from
    bloodline strength and the distance at which the target of the check was at
    (+5 per 10` of distance.) Skills are more versatile than feats in that
    regard. Using a feat you can`t really do that unless you take most of the
    functions of a skill and put them into the feat. Skills also allow a lot
    more variation in ability and incremental improvement which is what I like
    in a level based system like D&D.

    If it is the rarity of the ability to detect a bloodline that is of concern
    I would recommend making the skill itself accessible only after taking a
    feat. Call it "Blood Sensitivity" or something like that and have its
    function be that it makes Detect Bloodline a class skill for the
    character. That way you get the best of both; a unique talent restricted
    to those who take a feat, and the incremental skill mechanic with it`s
    infinite range of DC possible.

    Gary

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  5. #25
    Site Moderator kgauck's Avatar
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    Why can`t you take a feat that allows you to use the
    skill? The skill could be exlcusive and not available
    to any class. Take the feat, and the skill becomes a
    class skill. Most feats actually use the skill system,
    saving throws, or BAB, all of which are incrementally
    increased with experience.

    Its true that there is another kind of feat that removes
    a restriction. This doesn`t mean that a feat can`t use
    or advance the skill system, rather than just being an
    auxillury ability system.

    Kenneth Gauck
    kgauck@mchsi.com
    > At 03:07 PM 9/11/2002 +0200, Azrai wrote:
    >
    > >If you make a skill out of "bloodline detection", this thing becomes too
    > >normal - it would be a problem to make a dectection roll everytime you see
    > >people. on the other side this is exactly the "highlander" effect.
    > >
    > >A feat is more unique, not every blooded will have it. like Ariadne
    > >pointed out, some kind of search DC might be possible.
    >
    > One of the reasons I avoid using feats for this kind of thing is because
    > the mechanic of feats is rather static. A skill allows a character to
    > incrementally increase his talent, and in a case like this one I wanted to
    > have the DC increase to infinity based on the "base DC" which came from
    > bloodline strength and the distance at which the target of the check was at
    > (+5 per 10` of distance.) Skills are more versatile than feats in that
    > regard. Using a feat you can`t really do that unless you take most of the
    > functions of a skill and put them into the feat. Skills also allow a lot
    > more variation in ability and incremental improvement which is what I like
    > in a level based system like D&D.
    >
    > If it is the rarity of the ability to detect a bloodline that is of concern
    > I would recommend making the skill itself accessible only after taking a
    > feat. Call it "Blood Sensitivity" or something like that and have its
    > function be that it makes Detect Bloodline a class skill for the
    > character. That way you get the best of both; a unique talent restricted
    > to those who take a feat, and the incremental skill mechanic with it`s
    > infinite range of DC possible.
    >
    > Gary
    >
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  6. #26
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    Orginally posted by kgauck

    Why can`t you take a feat that allows you to use the
    skill? The skill could be exlcusive and not available
    to any class. Take the feat, and the skill becomes a
    class skill. Most feats actually use the skill system,
    saving throws, or BAB, all of which are incrementally
    increased with experience.
    Sure, that would be a good mechanic. It's not exactly the same thing, but is like the way Track works with Wilderness Lore. It just must be balanced - Something that you must spend a feat and skill points to do must be worth it.

  7. #27
    Site Moderator Ariadne's Avatar
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    Naturally making it a feat (as Track) might avoid a reflexive form of use (to "feel" being detected). But may be, non-trained blooded characters can use it too (as they can try to track footprints with a lower DC).
    May Khirdai always bless your sword and his lightning struck your enemies!

  8. #28
    Site Moderator geeman's Avatar
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    At 04:44 AM 9/12/2002 +0000, Kenneth Gauck wrote:

    >Why can`t you take a feat that allows you to use the skill? The skill
    >could be exlcusive and not available to any class. Take the feat, and the
    >skill becomes a class skill.

    Isn`t that what what I was suggesting? :)

    In fact, I use several generic feats that do that kind of thing. The first
    is called "Talent" and gives the character +2 on two different skills,
    similar to Alertness in the PHB. Both those skills are then class skills
    for the character no matter what class he levels up in. I don`t actually
    use Alertness, though. "Talent" is a generic feat because I have a list of
    paired skills that I assign the bonus to and I want to control those
    pairs. One of the skills in question is generally a more useful skill than
    the other, in an attempt to balance the effects of that feat and encourage
    players to take on some of the less common skills. I also use a Skill
    Emphasis, Skill Expertise, Skill Mastery series of feats, each of which
    give a cumulative +3 to a particular skill. The skill is a class skill for
    the PC from the point he takes Skill Emphasis.

    When it comes to this Detect Bloodline skill, however, my plan is to give
    access to the skill to all blooded characters, and require a feat for
    non-blooded characters. This fits into a couple of concepts about how the
    domain level works and generally seems like an interesting compromise. I
    like some of the Force/Highlander-esque aspects of bloodline, one feature
    of which would be sensitivity to the proximity of other blooded
    characters. ("Do you feel that, brother? That is the quickening!" or "The
    last time I felt that was in the presence of my old master.") Also, using
    a Detect Bloodline skill as a basis we can extrapolate a few things about
    how the BR domain level works--particularly spending RP. By including such
    a skill as a class skill for all blooded characters we can see how they are
    sensitive to the use of domain level bloodline effects and can, therefore,
    tell when regents are performing domain actions. That not only makes them
    aware of what other regents are doing in a domain, a feature of the domain
    system that many people argue against, but also could be used to
    rationalize them knowing how/where/when to direct their RP in a bidding war.

    Other folks might not want to give access to the skill as "easily" as just
    having a bloodline, so for them requiring a feat is an option. Of course,
    it makes the skill equally useful for blooded and common characters, and I
    think blooded characters should have an advantage but YMMV. It might also
    be a good idea to come up with an independent feat (like "Bloodline
    Sensitivity" that I suggested before) to allow access to Detect Bloodline
    as a class skill because using feats like the ones I use not only makes the
    skill a class skill but also gives a bonus to skill checks, which again
    might not reflect how difficult some people want to the skill to be to
    acquire. A special feat could also be used to deal with the
    blooded/commoner issue in its descriptive text. It could make Detect
    Bloodline a class skill for blooded characters and a cross class skill for
    commoners, or whatever permutation the DM wanted to assign.

    I am, however, planning on coming up with at least two and probably more
    like five more "blood skills" that I will handle similarly to Detect
    Bloodline. That is, blooded characters have access to them as class
    skills, and commoners can take a feat to gain access. In the 3e bloodline
    system I`ve been fiddling with this seems to make perfect sense, but I
    could just be off my rocker. I`ll see if I can transcribe some of that for
    commentary by various listers in the next couple of days. It`s a fairly
    radical departure, so if the recent comments regarding the birthright.net
    3e conversion are any indication I expect my little idiosyncratic version
    will raise more than a few eyebrows.

    Gary

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