Results 21 to 30 of 36
Thread: Trade Routes (Well I'll be....)
-
01-15-2002, 05:00 AM #21
- Join Date
- Jan 2002
- Location
- texas
- Posts
- 74
- Downloads
- 30
- Uploads
- 0
I have used many domain turns to agitate and to ruin there other guilds. You have to use all domain turns smartly. Suck as rule and level up your guild and then create a law holding in that smae povince. You start to get your cleric or mage to back you up if they can use the source or stick a temple there. It is not just single it is a joint friendship with party members. Then when you start to have problems then you use your frindly regents and do a masive war. use all ally's and mercinarys to your advantage.
-
01-16-2002, 03:39 AM #22
- Join Date
- Nov 2001
- Location
- United Provinces of Ceril
- Posts
- 1,028
- Downloads
- 0
- Uploads
- 0
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
-
01-16-2002, 01:24 PM #23
- Join Date
- Jan 2002
- Location
- texas
- Posts
- 74
- Downloads
- 30
- Uploads
- 0
You must relize that i am very safe in what i do. I do have a few Lt's and that is the name that goes on the trade not mine. Call me evil if you want but that is what i am. Some know me and alot fear me. I have been in wars like i said but there are ways around them. IF you can get the same size guild in aonther city then fight the other guilds. Like i said away to start revolutions from the inside. I have been attempted murdered by assassins aswell. Dont get me wrong it is hard for me to go into an area without a disguise on but that makes so much fun. Yes we have been run out of town to save our buts because of ambushes but it adds more to the adventure and alittle more XP. Everyone can not be good like you guys want to be. THere has to be a balance and when i die because everyone does sometime I want to be the most feared and most known for my BLACK HAND. Oh and for the assassins that is elite guilds and troops that i have made. Another group of elite soldiers i made was the Ninjas of the Black Hand. Taken from sword and fist and modified just alittle but it all works the same.
-
01-19-2002, 04:51 AM #24
- Join Date
- Nov 2001
- Location
- Peace River, Alberta
- Posts
- 52
- Downloads
- 0
- Uploads
- 0
I think that guilds should have to create caravans like units of soldiers to maintain their trade route. Sea routes require ships so land routes should require caravans. If a guild created a land route from say, the Province of Gredaur to the Province of Westriet (both in Grevesmuhl) wouldn't the gnolls have a chance of preying on the caravans? The guild would have to create a caravan with units to provide protection.
Also there should be a random element added to the land routes as there is with the sea routes (eg. foul weather, missing caravan?)
It may sound like it complicates things but I think its better than saying, "OK, you have a land route, every quarter you receive an extra 5 GB".
A caravan would be treated like a ship or a unit of soldiers, with a maintenance cost and everything. It's very simple."Chaos is beautiful"
Arioch
-
01-20-2002, 08:43 AM #25
- Join Date
- Nov 2001
- Posts
- 29
- Downloads
- 0
- Uploads
- 0
If I wanted the Gnolls of the Fells to purloin some of a Grevesmuhlig Trade Route's profits, I would either have their regent use a Decree action or drop a monster/brigandage random on the guild-regent, but that's just me.
-
01-22-2002, 01:20 AM #26Orginally posted by Chaos Lord Arioch
Also there should be a random element added to the land routes as there is with the sea routes (eg. foul weather, missing caravan?)
It may sound like it complicates things but I think its better than saying, "OK, you have a land route, every quarter you receive an extra 5 GB".
A caravan would be treated like a ship or a unit of soldiers, with a maintenance cost and everything. It's very simple.
As far as caravan's comin gup missing I would leave that to the DM's discretion and random events as warlord_nabron suggested.Servant of the Most High,
Lawgiver
Isaiah 1:17
Learn to do good; Seek justice, Rebuke the oppressor; Defend the fatherless, Plead for the widow.
-
01-22-2002, 06:07 AM #27
- Join Date
- Nov 2001
- Location
- Peace River, Alberta
- Posts
- 52
- Downloads
- 0
- Uploads
- 0
I was thinking more along the lines of a PC running the gnolls and wanting his units to prey on caravans. I'll have to check those 3e rules on maintenance costs. I'm not a 3e fan.
Oh well, that may be the sacrifice I have to make to play Birthright ;)"Chaos is beautiful"
Arioch
-
02-18-2002, 08:40 PM #28
- Join Date
- Nov 2001
- Location
- United Provinces of Ceril
- Posts
- 1,028
- Downloads
- 0
- Uploads
- 0
Orginally posted by brownie
You must relize that i am very safe in what i do. I do have a few Lt's and that is the name that goes on the trade not mine. Call me evil if you want but that is what i am. Some know me and alot fear me. I have been in wars like i said but there are ways around them. IF you can get the same size guild in aonther city then fight the other guilds. Like i said away to start revolutions from the inside. I have been attempted murdered by assassins aswell. Dont get me wrong it is hard for me to go into an area without a disguise on but that makes so much fun. Yes we have been run out of town to save our buts because of ambushes but it adds more to the adventure and alittle more XP. Everyone can not be good like you guys want to be. THere has to be a balance and when i die because everyone does sometime I want to be the most feared and most known for my BLACK HAND. Oh and for the assassins that is elite guilds and troops that i have made. Another group of elite soldiers i made was the Ninjas of the Black Hand. Taken from sword and fist and modified just alittle but it all works the same.Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
-
03-07-2002, 10:49 AM #29
Trade routes...my very first BR rules tweak...it took about one glance at the rules to realize something was wrong...why aren't guilders guling the world...why haven't anyone established 150000000 trade routes in Anuire alone...sooo many questions...soooooooo few answers :P
I've played with many variants of Trade Routes, some more satisfying than others. Nowadays I'm using the Trade Holding, which is separate from Guilds. I'm not totally pleased with this solution, but at least it's easy to use (and guilders stay rich but not overly so).
Guild
In Cerilia, hundreds of artisan guilds control the manufacture of goods and local trade (commodities mostly). Guild holdings represent control over parts of this production and distribution cycle.
Trade
Trade holdings are related to guild holdings, but are not the same. Whereas guilds represent manufacturing and local trade within a province, trade holdings represent trade with other province or cultures (often luxury goods or special goods).
Special Rules for Trade holdings:
- may not be fortified (they are ships or caravans).
- province must have access to a major road (either province 7+ or a built road) or port (province 4+).
- nobody collects regency for trade holdings (they represent to few people for that - not sure about tihis one, mainly a balnce issue)
-
03-08-2002, 01:32 PM #30
- Join Date
- Nov 2001
- Location
- Caercas
- Posts
- 131
- Downloads
- 0
- Uploads
- 0
As the primary guild holder in our campaign, I have to applaud our Dm on this issue. We go by the current system presented in the rules book and yes i do make alot of money as a guilder. but i actually need that money to maintain what i have. its not easy maintaining an underground network while also maintaining a good front. there are so many things you have to pay for. my Dm makes sure that my gold bars arent to numerous. my last underground encounter nearly broke me. fortunatley by luck of the roll i prevailed but at great cost. i am once again trying to rebuild my treasury.
so yes we do get an abundance of money, but its like they say the more you get the more you spend and believe me my character has an expensive taste, nothing but the finest for me. Is my character powerful yes, is he so powerful that i could rule the country noLord Shaene Conlynd
Regent - United Provinces of Haelyn
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks