Never one to give up the search for ranger satisfactory to all concerned, I
suggest taking a look at the ranger varient presented at
www.community3e.com/dn/class/RANGER-variant.DOC

By abandoning the spells, this ranger is able to keep the combat prowess I
think is essential, while adding no less than 10 special abilities of the
kind I think Gary is looking for.

As a teaser, I`ll identify some of the special abilities:

Some special abilities only work in favored terrains
Blaze Trail (add Wis bonus to the party`s daily move rate)
Favored Land (take 20 in home territory)
Fast Movement (+5 ft movement in favored terrain)
Focused Alertness (You can always take 10 on Spot and Listen)
Lay of the Land (You can take 10 with Climb, Ride & Hide)

Some special abilities only work with favored enemies:
Ambush Foe (like Sneak Attack, but does not work when only flanking)
Flank Foe (add the flank ability to Ambush)
Dispatch Foe (coup de grace is a standard action)
Opportunistic Attack (as the rogue ability, but only with favored enemy)

Download the doc and take a look.

Kenneth Gauck
kgauck@mchsi.com

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