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Thread: Magical Item Creation and RP
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08-13-2002, 07:04 AM #21
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Defenders of the Faith even has a special spell called Weapon of the Diety,
that imbues the favored weapon of your diety with the appropriate magic. So
Elhonna`s (these are the Greyhawk gods) can create frost longswords, while
Grumsh of the orcs creates returning shortspears.
This spell works well in most campaigns, including Birthright.
There is no mention of using Weapon of the Diety as a replacement for the
normal prerequisites of creating magic weapons, but that is how I would play
it.
/Carl
Kenneth Gauck <kgauck@MCHSI.COM> wrote at 02-08-13 03.17:
> Avani`s spears of blinding, of distance, of spell storing
> Haelyn`s swords of focus (acts as a focus for spells), of law, holy
> Erik`s axes of returning (often used in pairs), of distance, of mighty
> cleaving
> Cuiraecen`s shock swords, keen, and thundering
> Nesirie`s tridents of healing, defending, of returning
> Ruornil`s quarterstaves of disruption, ghost touch, spell storing
> Sera`s chaotic rapiers, of wounding, bonding (can`t be disarmed)
> Laerme`s flaming shortbows, of speed, of distance
> Kriesha`s maces of icy burst, unholy, dancing
> Belinik`s vorpal battleaxes, of speed, bane of men
>
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08-13-2002, 08:22 AM #22
----- Original Message -----
From: "Carl Cramér" <carl.cramer@HOME.SE>
Sent: Tuesday, August 13, 2002 1:45 AM
> There is no mention of using Weapon of the Diety as a replacement for the
> normal prerequisites of creating magic weapons, but that is how I would
play
> it.
You mean as the activator of the special power, in place of whatever is
listed in the DMG? A very interesting idea. It certainly guarantees that
the spell required is available. I`ll almost certainly allow it, too. It
is 4th level, and many of the spells identified are 3rd level.
It does kind of create one favorite kind of weapon, wheras the BR pantheon
is pretty expansive in its powers. Should Avani`s weapon be lawful?
flaming? blinding? spell storing? bane against madness? I kind of like
the idea that it could be different things for different clerics, and that
different temples would favor certain kinds of weapons. "Hmm, a priest in
yellow robes with golden embroidery wielding a spear that burst into flames
when it struck the enemy? Sounds like a priest of the Fiery Dawn."
The trick is, if Avani`s own weapon is a spear of blinding, would players
feel obligated to go with a spear of blinding, rather than, say a lawful
spear? I guess the way around that problem is to put plenty of NPC`s out
there with a variety of alternatives.
Kenneth Gauck
kgauck@mchsi.com
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08-13-2002, 12:05 PM #23Orginally posted by kgauck
Avani`s spears of blinding, of distance, of spell storing
Haelyn`s swords of focus (acts as a focus for spells), of law, holy
Erik`s axes of returning (often used in pairs), of distance, of mighty
cleaving
Cuiraecen`s shock swords, keen, and thundering
Nesirie`s tridents of healing, defending, of returning
Ruornil`s quarterstaves of disruption, ghost touch, spell storing
Sera`s chaotic rapiers, of wounding, bonding (can`t be disarmed)
Laerme`s flaming shortbows, of speed, of distance
Kriesha`s maces of icy burst, unholy, dancing
Belinik`s vorpal battleaxes, of speed, bane of men
Should Belinik not better have an unholy, battleaxe of wounding and sharpness (o.k. and may be of speed)?May Khirdai always bless your sword and his lightning struck your enemies!
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08-13-2002, 03:00 PM #24
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If we are talking Weapon of the Diety, all these weapons have only +1
qualities.
Suggestions:
Avani:
Belnik:
Ariadne <brnetboard@TUARHIEVEL.ORG> wrote at 02-08-13 14.05:
> This post was generated by the Birthright.net message forum.
> You can view the entire thread at: http://www.birthright.net/read.php?TID=840
>
> Ariadne wrote:
>Orginally posted by kgauck
>
> Avani`s spears of blinding, of distance, of spell storing
> Haelyn`s swords of focus (acts as a focus for spells), of law, holy
> Erik`s axes of returning (often used in pairs), of distance, of mighty
> cleaving
> Cuiraecen`s shock swords, keen, and thundering
> Nesirie`s tridents of healing, defending, of returning
> Ruornil`s quarterstaves of disruption, ghost touch, spell storing
> Sera`s chaotic rapiers, of wounding, bonding (can`t be disarmed)
> Laerme`s flaming shortbows, of speed, of distance
> Kriesha`s maces of icy burst, unholy, dancing
> Belinik`s vorpal battleaxes, of speed, bane of men
> chaotic qualities.
>
> Should Belinik not better have an unholy, battleaxe of wounding and sharpness
> (o.k. and may be of speed)?
>
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08-14-2002, 05:03 PM #25
O.k:, then let's have only a dagger of venom +1 then for Eloéle's priests...
May Khirdai always bless your sword and his lightning struck your enemies!
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08-19-2002, 01:56 AM #26
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Orginally posted by Peter Lubke
On Mon, 2002-08-12 at 08:44, Magian wrote:
This post was generated by the Birthright.net message forum.
You can view the entire thread at: http://www.birthright.net/read.php?TID=840
Magian wrote:
IMO spending XP for anything is a really bad idea. I don`t really like the
energy drain of undead as it should attack life force not XP.
I agree. But you have to use a life force system to do so. See the
thread on vitality/wound points. In such a case the energy drain attacks
the wound point maximum itself. An example: If a character has a maximum
wound points of 10 - an energy drain from a vampire would reduce that
maximum to 8. There`s no actual wound and the "loss" can`t be healed,
the character is now permanently left with a maximum of 8 wound points.
Additionally, the character fights (until he has rested properly) as if
he has been (how do I put this? ) - "energy-drained" - as if he had been
wounded for 2 points. (All attacks etc at -2 to effectiveness/chance of
success).
I am not sure, but I don`t think a person can loose a level from using XP
according to 3E, if they can this just adds to my sentiment of it being a
bad idea. RP is a much better commodity for this anyway, even better than
a consitution point. I know magic is costly I just don`t like how the
costs are used in game terms. Anyone know of another system used in a
game that proposes another idea?
I allow magic-users to create a wand (earlier than usual). The wand
however "uses" a spell slot - similar to the helm of teleportation using
a spell slot. The wand acts as a focus for that spell slot allowing the
caster to cast it multiple times.
I can see that you could "bind" the energy/magic of a source or temple
to power a magic item in a similar way. But such would tie-up some of
the generated DP/RP of the holding.
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Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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08-19-2002, 02:13 PM #27Orginally posted by Lord Eldred
OK so if you replace XP with RP do you advocate limiting magic item creation to blooded characters?May Khirdai always bless your sword and his lightning struck your enemies!
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08-21-2002, 02:16 AM #28
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Why are you limiting it to clerics?
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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08-22-2002, 11:03 AM #29
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I wouldn't change the magic item creation rules at all. The 3e rules are fine just as they are.
XP is a great limit on magic item creation. And yes, you cannot spend so many XP that you would lose a level, which prevents the maker from becoming a factory or falling too far behind the rest of the party.
I assume this thread is concentrating on permanent magic items, not scrolls, potions or other one-use items.
I think it is possible to spend RP in place of XP, but not in addition to.
However, since RP are used for domain actions, then if they are to be a requirement of magic items, then those magic items should be domain-affecting.
Such items would not have to be epic artifacts.
For example, you could have a wondrous item called The Bounty of the Earth Mother. (There does not,however, appear to be an earth goddess in the Cerilian pantheon).
This magic item would prevent a Famine Random Event from occuring within the given domain.
To make it would require that the spellcaster have the Craft Domain Wondrous Item (Wondrous Items are what the 2e DMG called Miscellaneous Magic.)
The caster should probably be 3rd level+. This is the caster requirement to acquire the 3e Craft Wondrous Item feat.
The caster would have to know the Priest Realm Spell "Bless Land" (Rulebook, p 86).
It costs 1 GB to cast that spell.
Setting the XP cost of the magic item is tricky. The XP cost of making a magic item in 3e is 1/25 of the making price, which is usually half the market price of the magic item.
Now 1/25 of 20000 gp (1 GB) is 800. A 3rd level priest could spend 800 XP on creating a magic item. A 3e 3rd level priest has to have a minimum of 3000 XP. To cast this spell the priest would have to have 3800 XP. (A 3rd level priest does not become 4th level until reaching 6000 XP.)
I personally cannot see such a domain-affecting item being very portable. I would want it to be large and probably immovable (at least by non-magical means). So there would probably be additional manufacturing costs, (Is it a monolith or a shrine or something?) which would increase the XP cost too.
Usermaatre "Powerful is the Truth of Ra"
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08-23-2002, 12:38 PM #30Orginally posted by Lord Eldred
Why are you limiting it to clerics?May Khirdai always bless your sword and his lightning struck your enemies!
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