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Thread: Magical Item Creation and RP
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07-31-2002, 07:04 AM #1
Anyone think of using RP to help create magical items? Perhaps in place of the XP for 3E or some such thing? I think it cost XP to make magical items in 3E correct?
One law, One court, One allied people, One coin, and one tax, is what I shall bring to Cerilia.
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07-31-2002, 10:32 AM #2
Yes, it cost's XP, if you create a magic item in 3rd edition (and you must have the right feat as well). Even gods can't create magic items without spending XP (but they have enough of these)!
No, I havn't thought of RPs for item creation until yet. A not too bad idea! In 2nd Edition a priest must spend RPs, if he creates a relic (see "book of priestcraft" ), but otherwhise I don't know of this. How many RPs you want to spend for a magic item in 3rd edition (it costs you min. 500 XP to create a better item, but a normal regent can't spend 500 RP, never even 50!) Further in the realm it would not be well seen, if the regent spends attention (RPs) to something for himself instead of the realm (creating a road f.e.). Only if the creator is a wizard without a realm (but with sources), he can do with his RPs, what he want's!May Khirdai always bless your sword and his lightning struck your enemies!
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08-01-2002, 01:20 AM #3
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>
> Magian wrote:
> Anyone think of using RP to help create magical items?
> Perhaps in place of the XP for 3E or some such thing? I
> think it cost XP to make magical items in 3E correct?
>
I think a lot of people though of that, and we use that option in
ItSoD2.
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08-01-2002, 03:29 AM #4
What that's it? You just going to show off and say yeah I use, many people use it? Come on man what is the system you are using! How does the RP stand in for the XP? Leave us haning like that, GEEZ what is the world coming to!
One law, One court, One allied people, One coin, and one tax, is what I shall bring to Cerilia.
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08-01-2002, 04:16 AM #5
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I would support adding the spending of R.P.s to create items. This would limit the creation of items to those that are blooded and thus limit the amount of said items in the world. Remember, I believe magic items should be rare.
The way I suggest is to make the R.P. cost 1/10 of the experience cost. This would make it truly rare. A cleric would hardly ever spend R.P. in this way unless it was for the benefit of others and thus it would limit it to the low number of blooded wizards in the world.Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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08-01-2002, 02:01 PM #6
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I think the Consecrate relic gives enough guidelines regarding how the mage can create magical items. However, if you say that you need to spend RP to make magical items, you are forbidding the non holding owners from being able to create magical items and that is not fair to them. So, it is a good idea, but not very well thought of... at least not yet :)
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08-01-2002, 02:36 PM #7
At 04:01 PM 8/1/2002 +0200, A_dark wrote:
>However, if you say that you need to spend RP to make magical items, you
>are forbidding the non holding owners from being able to create magical
>items and that is not fair to them.
I think the idea is that a character could use RP instead of XP to create
magic items, not that only RP could be used.
Gary
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08-01-2002, 06:58 PM #8
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Orginally posted by A_dark
I think the Consecrate relic gives enough guidelines regarding how the mage can create magical items. However, if you say that you need to spend RP to make magical items, you are forbidding the non holding owners from being able to create magical items and that is not fair to them. So, it is a good idea, but not very well thought of... at least not yet :)
"I think the idea is that a character could use RP instead of XP to create
magic items, not that only RP could be used. "
Gary
No Gary, I would require RP in addition to XP. To further make it more difficult to create magic items. I don't feel the restrictions from Travis Doom go far enough in creating the magic item rare world that was intended for Birthright and helps make Birthright what it is!Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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08-01-2002, 09:00 PM #9
On Thursday, August 01, 2002 1:58 PM, Lord Eldred wrote:
> I don`t have a problem with eliminating non-holding wizards from
> being able to create magic items. It would reduce the over all number
> made to help keep such items rare.
Actually it would push many of them into the priestly creation camp. This
might effect some of the caster levels or precise powers of the item.
Kenneth Gauck
kgauck@mchsi.com
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08-05-2002, 04:24 AM #10
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I believe I covered this argument by indicating that Priests wouldn't be creating a lot of these magic items. Only a few that would benefit a great amount of People. Priests would not be in the business of creating a great number of holy artifacts. Especially if it cost them R.P. and X.P.!!!
Lord Eldred
High Councilor of the
United Provinces of Cerilia
"May Haelyn bring justice to your realm"
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