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  1. #41
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    Christoph Tiemann <tiemach@UNI-MUENSTER.DE> wrote at 02-09-11 05.14:

    > That most rumors in D&D tend to be true (in stark contrast to RL) may have to
    > do with the fact that it`s already hard enough to come up with a good
    > adventure idea. Wasting an idea with potential on a red herring is something
    > most DMs would rather avoid.

    For me, this is also an important part of the fantasy genre. First, you hear
    stories of the bad monster of the woods - then, almost inevitably, you
    encounter it.

    I like it. It makes the world seem fantastic. It is a sort of foreshadowing
    that everyone was doing, way before Hollywood overused it.

    /Carl

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  2. #42
    Site Moderator kgauck's Avatar
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    Actually, I prefer that most rumors be false. Lots of
    the published hint material I regard as false rumors.
    Generally, bad game ideas make good false rumors. Think
    about what someone said somewhere else that you would
    never want in your game, and that`s a fine false rumor.
    The other kind of false rumor is the kind of thing that
    would put characters in the wrong place with regard to
    your scenario. Just make sure that false rumors are
    always mouthed by NPC`s, because the DM ought not trick
    players. NPC`s on the other hand, ought to trick PC`s.

    Kenneth Gauck
    kgauck@mchsi.com
    > Christoph Tiemann <tiemach@UNI-MUENSTER.DE> wrote at 02-09-11 05.14:
    >
    > > That most rumors in D&D tend to be true (in stark contrast to RL) may have to
    > > do with the fact that it`s already hard enough to come up with a good
    > > adventure idea. Wasting an idea with potential on a red herring is something
    > > most DMs would rather avoid.
    >
    > For me, this is also an important part of the fantasy genre. First, you hear
    > stories of the bad monster of the woods - then, almost inevitably, you
    > encounter it.
    >
    > I like it. It makes the world seem fantastic. It is a sort of foreshadowing
    > that everyone was doing, way before Hollywood overused it.
    >
    > /Carl
    >
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  3. #43
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    << Nevertheless, there is no inherent logic that a certain type of monster
    has
    to exist, because an awnshegh (got the singular right at last) shares the
    same name. As BR is a setting where magic is rare, some DMs might wish to
    limit the number of mythical creatures that can be found in Cerilia as well
    (or maybe they just hate a certain kind of monster). I still don`t see any
    obligation for them to include any monster an awnshegh might be named
    after.:)
    >>

    At the same time, I still don`t see any reason for them *not* to include any
    monster an awnshegh might be named after.
    Besides that, your last sentence seems like a contradiction in terms
    again, to me. If you admit that the awnshegh is named after a certain
    monster, how can that monster not exist? :)

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  4. #44
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    the Falcon <M.M.Richert@ITS.TUDELFT.NL> wrote at 02-09-13 10.35:

    > Besides that, your last sentence seems like a contradiction in terms
    > again, to me. If you admit that the awnshegh is named after a certain
    > monster, how can that monster not exist?

    I support yor general idea that there certainly can exists monsters
    patterned after the awnshegh, but the thext quoted here is not a good
    argument.

    Awnshegh are not "Named after" monsters - the name first appears in Cerillia
    as the name of the awnshegh. The "naming after" is a metagaming thing -
    since the players know what a chimera is, we[again the players]
    automatically have a hunch what The Chimera is. That does not mean that
    chimeras existed in Cerilia before The Chimera did.

    /Carl

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  5. #45
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    Kenneth Gauck wrote:

    ----- Original Message -----
    From: "Kenneth Gauck" <kgauck@MCHSI.COM>
    To: <BIRTHRIGHT-L@ORACLE.WIZARDS.COM>
    Sent: Thursday, September 12, 2002 6:29 AM
    Subject: Re: Undead, Energy Drain and Bloodlines


    >>> Actually, I prefer that most rumors be false. [snip]
    > Generally, bad game ideas make good false rumors. Think
    > about what someone said somewhere else that you would
    > never want in your game, and that`s a fine false rumor.<<<

    Generally, I agree with this statement, but whether rumors are entirely
    false or partly true depends on the kind of rumor we`re talking about. When
    you present a rumor to your players about a place or event (like `the
    townsfolk tell you of an old ruin in direction X that is infested by Y`) and
    they go chasing after it, you have to confront them with something, making
    the rumor at least partly true (There is indeed something out there). Mostly
    I prefer to present rumors as alternatives, similar to the way they`re often
    described in the BR rule books (e.g. there are several explanations for the
    spells of the Sons of the Serpent, nobody knows for sure what Mad Maeve is
    up to and everyone will tell you something different). The truth of course
    may be something entirely different.

    One of the best uses for rumors I found so far was to let players choose the
    directions they want to follow. When I`m short for ideas of my own I can
    usually find several suitable published adventures that I could work into
    the Campaign with little difficulty. I can then present the players with
    rumors that lead in different directions. This has two advantages. First the
    players can choose which path to follow (this is more important I guess with
    non-regent campaigns, as most regent players should and often do come up
    with ideas of their own). Second the players get the feeling that the game
    world is alive, that things happen that are beyond their sphere of
    influence. Hm, on second reading this sounds rather obvious, but anyway here
    it is.

    > The other kind of false rumor is the kind of thing that
    > would put characters in the wrong place with regard to
    > your scenario. Just make sure that false rumors are
    > always mouthed by NPC`s, because the DM ought not trick
    > players. NPC`s on the other hand, ought to trick PC`s.
    >
    Here I agree wholeheartedly. Any PC who takes a rumor for the truth and
    prepares accordingly deserves what he gets.

    Christoph Tiemann

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  6. #46
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    << Awnshegh are not "Named after" monsters - the name first appears in
    Cerillia
    as the name of the awnshegh. The "naming after" is a metagaming thing -
    since the players know what a chimera is, we[again the players]
    automatically have a hunch what The Chimera is. That does not mean that
    chimeras existed in Cerilia before The Chimera did.
    >>

    Then why call it *the* Chimaera, and not just Chimaera? In Greek mythology
    Medusa`s just plain "Medusa", and not *the* Medusa. She`s *a* Gorgon,
    though. If the monsters are named after the awnshegh, or there are no
    equivalent monsters, I don`t think the awnshegh would be referred to as
    *the*, but simply as.
    Or is that not a valid train of thought?

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  7. #47
    Site Moderator kgauck's Avatar
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    ----- Original Message -----
    From: "the Falcon" <M.M.Richert@ITS.TUDELFT.NL>
    Sent: Monday, September 16, 2002 6:30 AM


    > Then why call it *the* Chimaera, and not just Chimaera? In Greek mythology
    > Medusa`s just plain "Medusa", and not *the* Medusa. She`s *a* Gorgon,
    > though. If the monsters are named after the awnshegh, or there are no
    > equivalent monsters, I don`t think the awnshegh would be referred to as
    > *the*, but simply as.
    > Or is that not a valid train of thought?

    Medusa was a Gorgon`s name. She also had sisters. Perhaps if she were
    unique she would be more commonly refered to as the Gorgon, rather than a
    Gorgon, since "the" is the definite article. Danita Kusor is the Chimaera`s
    name. It is because she is unique that she is refered to with the definite
    article, "the".

    But such grammatical ramblings really have no limit on which creatures the
    DM chooses to place in his campaign and which he rejects. Its a choice not
    limited by or determined by the names selected for the abominations.

    Kenneth Gauck
    kgauck@mchsi.com

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  8. #48
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    medusa was the only one of the gorgons who were immortal - her two sisters
    wer mortals (but still monsters). So, she was unique, but also named.
    Because she was so unique, the monster was named after her ,and not after
    her "class" of creature (gorgon).

    Or perhaps it was only becayse gary Gygax & Co had no clue? :-)

    We will never know.

    /Carl

    Kenneth Gauck <kgauck@MCHSI.COM> wrote at 02-09-16 14.29:

    > Medusa was a Gorgon`s name. She also had sisters. Perhaps if she were
    > unique she would be more commonly refered to as the Gorgon, rather than a
    > Gorgon, since "the" is the definite article. Danita Kusor is the Chimaera`s
    > name. It is because she is unique that she is refered to with the definite
    > article, "the".

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  9. #49
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    << Or perhaps it was only becayse gary Gygax & Co had no clue? :-) >>

    Actually, that seems to be the case with a lot of old D&D monsters. And not
    just the ones from Gygax, Arneson & Partners. :)


    "I will be the mighty Gygax!!"
    - Dexter`s choice of character

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